First we'll look at the good guys...The US Lucky Seventh...I've also included some background material for the models to give them a little context...
The newly reorganized 7th armoured division is home to America’s most promising experimental weapon: the Armoured Personal Exo-system. It is rumoured that these suits were developed from secrets wrung from the “visitors” at Roswell combined with honest Detroit engineering. These unwieldy diesel powered A.P.E. are designed to take a serious beating and keep moving. They are the ultimate blend of infantryman and tank and are piloted by America’s best. They excel at close quarters fighting. The volume of fire they can pump out, in tandem with their virtual invulnerability to small arms, allows them to clear urban areas and bunkers with a relatively low casualty rate. The Lucky Seventh gets all the toughest jobs, hence the ironic nickname. When the decision is made to clear the tunnels under Gibraltar, the APEs draw the short straw. 1st platoon of B company, 17th APE Regiment under Captain “Slugger” Murphy leads the Incursion.
Slugger Murphy
Captain Murphy never goes into action without his two closest buddies: Bambi and Thumper. Bambi is a .50cal revolver that his mechanic Bucky built. It can only be fired with the aid of the servos in an APE suits powered arms. The recoil would otherwise rip a man’s arm off. Bucky named the gun after one of his ex wives as she would “go off” at the slightest thing and had a hell of a kick to her too. Thumper is Slugger’s trusty bat that landed him a mess of home-runs back home in the minors and has cracked ten times that number of zombie skulls since.
Ape Sarge
Sarge in Charge! The squaddies rely on the calm, reassuring presence of Sarge to get them through the tough spots. APE sergeants carry a variant of the Browning M1948 with a grenade launcher fitting and a Hand to Hand weapon of choice. This particular sergeant goes to battle with his trusty fire axe: especially good for exposing the neck stumps of zombies.
Grunt Ape
There are two types of standard 'Grunts' and you get four of each. In game rule terms they're identical but the models are slightly different. Here's pictures of the two different models.
Squaddies of the Lucky Seventh are the backbone of the Allied Incursion into the dark pits of Gibraltar. The basic armament of a Grunt APE is a drum-fed Browning .30 cal M1948. The diesel powered APE suit gives an APE trooper the ability to wield this weapon one-handed, leaving his left hand free for a spiffy set of pneumatic hedge trimmers to cut zombies into chunks.
Squaddies of the Lucky Seventh are the backbone of the Allied Incursion into the dark pits of Gibraltar. The basic armament of a Grunt APE is a drum-fed Browning .30 cal M1948. The diesel powered APE suit gives an APE trooper the ability to wield this weapon one-handed, leaving his left hand free for a massive pneumatic piledriver fist for crushing zombie skulls and other useful things.
HMG Ape and Ape Blazer
There are also two different special weapon guys that you get two of each of. One lot come armed with a handy HMG and the other pair are equipped with a rather useful zombie removing flame-thrower...
APE squads usually incorporate a single multi-barrelled .50 cal heavy machine gun into the suit of one of the team members. The back-mounted ammo drum for the HMG APE’s fearsome gun is so massive that his buddies have to carry the rest of his gear. Heavy struts allow the load and recoil of the weapon to transfer into the chassis superstructure so that it is wielded one-handed. Anything caught in the line of fire of the HMG APE is destined to become a steaming red mist.
Nothing beats a flame-thrower for turning a teeming horde of blood mad zombies into a pile of smouldering charcoal briquettes. APE squads often sport one of these bad boys in close quarter bunker crawls. In the twisted labyrinth under Gibraltar, flame-throwers are an absolute must. Jellied gasoline for the win!
In Part Three we'll look at the Germans 'Special Weapons Development' division...