So the other night Scott and I played our first game of Age of Sigmar using proper non starter set armies and we had a tonne of fun. We played using @Rafazza’s Work in Progress comp system using a weight wound cap and it seemed quite good at balancing the game in our current toddler stage of the game. We played Ogors vs Daemons

I took a tonne of pictures to help illustrate the battle but here follows a short battle report and thoughts on Age of Sigmar:

Overall thoughts:

  • Sudden death is a big thing and ogors will almost always start with sudden death in Raf’s system. I really like it as a mechanic as it gave me a clear objective in the game.

  • Summoning was massive, Scott raised the following: 4 beasts of nurgle, 1 super dooper blood thirster, 3 plague drones, 10 horrors, 3 exalted flamers, 3 flamers and 2 skull cannons in 4 turns….


  • Choosing which order to enact your combats is massive.



Stonehorns are filth!


Stormcasts duel atop the watchtower!





Deployment



Golgfag rolls Gutmaw giving him a 3+ Armour save


My sudden death objective is to secure the daemonic portal by the end of turn 4.



The stonehorn's blood vulture causes a mortal wound on the flamers



4 Beasts are summoned to the field!


A super dooper top end blood thirster joins the fray!



Poor stoney takes a beating from the flamers and skullcannon


The ironguts and leadbelchers charge!


The ironguts delete the drones without breaking a sweat, amazing unit!!!



Scott retaliates by summoning back 3 more drones, doh!!!


Oh and another skullcannon!!!



Billy charges in!


The bloodcrushers pile into the guts, scott elects to attack first with the plague bearers....


....Which proves to be a bad choice and the ironguts decimate the bloodcrushers before they can strike


In my following turn the guts kill 15 plague bearers (despite -1 to hit and 5++ ward save)....


The remaining 5 plague bearers pop due to battleshock tests.


At the end of turn 4 Golgfag had sacrificed his army to allow his trusty(ish) band of maneaters to capture and close the daemonic portal, halting the invasion of the Mawtopian plane of magical wonderland.