Its been a while since I have had the chance to sit down and write a post for the blog (darn real life), however after a request from Rich to write a list with his current and incoming collection of models to help him leap straight into a game with his local group. After finding out what his collection is it was time to bring up the Anglecynn muster and begin. A quick note this was using the official muster at the time of writing so unit costs and stats could of potentially changed, as well as the addition of new units since.

First off the collection:





Guthwulf
Maegenwulf



































As you can see this is a large selection of monsters and characters Rich will have at his disposal! The Gold value I will write the list for will be 1750 as this is the size of list I have been writing for a bit. First off this means the special characters cannot be used as their character entry due to the muster building restrictions as they count as Unique units. Here is the restrictions for this gold level:

Mainstay 1+
Common 0-8
Uncommon 0-6
Rare 0-2
Unique 0

Now what do you want in a list for Darklands? Well to start you want to:
  • Try and have a high authority general, to allow you to get the best chance to pick the table side you want to deploy off on top of giving you the higher odds of not failing the roll to see who activates first each hour. Not only is it useful to let you bring more units to the table! 
  • Next to get a decent selection of units not only to provide more activation's but also more options on the battlefield.
  • It is also a good idea to try and fit as many weapons or units with attacks that get increased damage dice to help deal with monsters and other high priority targets 

To start with I would use the Penda model as a Forthegn as it gives a high authority general so as Rich would have the best chance of getting to go first as well as fit many units in under him. This also gives access to a mainstay unit in the Duguth which forfill the only madatory unit choice he must make. Another good inclusion will be the Wiglere as it will provide synergy with many of the units in the Anglecynn muster with some of his spells as well as Tanglethorn to literally pin units in place to control movement. So without further ado here is the list:

General
Forthegn - Guthelm and Guthbyrne 130gold
Duguth - 10 men, Mail Byrne, Wolfborne,Fane bearer, Horn blower 254gold
Morthorber 396gold

Commander
Wiglere 88gold
Waelwuls - 3 men 192gold
Werewulf - 3 men Beaten armour, Scyld 165gold

Commander
Thegn - Guthelm and Guthbyrne, Fane bearer 97gold
Ceorl - 5 men, bows and daggers 65gold
Maeganwulf - 336gold

With the three commanders Rich will have a good chance to see where his opponent is deploying before he has had to place many of his commands and the 6 units will give the ability to hold back his two big monsters longer so as they are less inclined to become overwhelmed due to his opponent having several activations left. The issues this list will likely have are the lack of armour in comparison across the kindred as well as the maegenwulf and waelwulfs being feral having a reduced level of control.

The Thegn being the Fane bearer will give the chance to re roll valor tests if units are close enough (similar to a BSB back in 8th edition Warhammer) keeping his units in the fight a bit longer.

The Ceorl give a useful chaff option that could ping the odd point or two of constitution from units before the main combat units come in to deliver the killing blow.

Where to next?

My suggestions to Rich with expanding his collection would to increase the number of waelwulfs he has as well as looking into the waelwulf and werewulf characters as these offer him the option to go for an all wolf list which is incredibly quick and hard hitting if a little fragile. In larger games he can make use of the special characters who offer lots of options from Penda's combat capabilities to Meloda's spell casting prowess. Aside from this my main suggestions would be to look at other Beronica units such as the Sleanbera, who offer hard hitting combat power as well as dealing extra damage should the opponent fail to parry his strikes, aside from this he should play around with the units to find what fits his play style and offer him the greatest enjoyment to use.

Thank you and look forward to my next post.