Bild via Gamestrust
Ab geht’s: Die neue Tau haben zwar kaum neue Einheiten, aber doch eine massive Menge neuer Regeln – zumindest dafür, dass es eigentlich kein neuer Codex ist…Zusammengefasst via Warseer.
Summary
[*]‘Fire Team’ Special Rule: Unit gains +1BS if unit size is 3 models during Shooting Phase. Applies only to Riptides, Ghostkeels, Hammerheads, and Skyrays.
[*]Signature Systems: Appear to be the same as before.
[*]Experimental Weapons: No longer a thing, Cyclic Ion Blaster and Air-Frag Launcher now standard weapons
[*]Crisis Bodyguards: Now an Elites choice (?)
[*]Crisis Team: Gain ‘Fire Team’ Special Rule
[*]Stealth Team: Still an Elites choice, no apparent changes.
[*]Kroot Carnivore Squad: No apparent changes.
[*]Hammerhead Gunship: Available in Squadrons of 1-3, gain ‘Fire Team’ Special Rule
[*]Skyray Gunship: Available in Squadrons of 1-3, gain ‘Fire Team’ Special Rule
[*]Crisis Battlesuit Commander: Coldstar Battlesuit loses access to Signature Systems, can take two Support Systems in addition to fixed wargear.
[*]Riptide: Now available in Squadrons (Teams?) of 1-3, gain ‘Fire Team’ Special Rule. Nova Reactor works as before, each Riptide in the unit rolls separately and may choose different effects if they want.
[*]Broadside Team: Gain the ‘Fire Team’ Special Rule, Heavy Rail Rifle remains the same.
[*]Optimized Stealth Cadre: 1 Ghostkeel and 2(+?) units of Stealth Team: Any unit in the formation within 6” of the Ghostkeel gets Ignores Cover, +1BS, & automatically hits vehicles in Rear Armor
[*]Stormsurge: 1 Markerlight token upgrades 1 Destroyer Missile from S8 to SD
[*]Hunter Cadre Detachment: Consists of:
[*]1 (+?) Basic Formation
[*]1-10 Auxiliary Formations
[*]Command Formation:
[*]0-1 Ethereal or Aun’va or Aun’shi
[*]1-2 Crisis Bodyguards
[*]0-1 Fireblade
[*]0-1 Crisis Bodyguards
[*]3-6 FW Strike Team, FW Breacher Team, or Kroot Carnivore Squad
[*]1-3 Stealth Teams, Ghostkeel Teams, Riptide Squadrons, or Crisis Teams
[*]1-3 Broadside Teams, Hammerhead Squadrons, Stormsurge Squadrons, or Sniper Drone Teams
[*]Basic Formation (Hunter Cadre) Special Rules:
[*]Supporting Fire applies to any member of the Formation within 12”
[*]Units in the Formation may Run and Shoot, in that order.
[*]May re-roll Warlord Trait
[*]Units may combine their shooting attacks and shoot as if they were a single unit (therefore sharing Special Rules and Markerlight effects as a single unit would). When firing in this way, each participating unit gains +1BS.
[*]Heavy Retribution Cadre: Consists of 2 Stormsurge and 3 Ghostkeel: If target us within 12” of the Ghostkeel, you may re-roll to hit. If two units from this Formation fire on the same target, that target may not Run or move Flat-Out next turn, and its Charge distance is halved (rounded down).
[*]Retaliation Cadre: Consists of:
[*]3 Crisis Teams
[*]1 Broadside Team
[*]1 Riptide Squadron
[*]Retaliation Cadre Special Rules:
[*]+1BS on the Turn they Deep Strike
[*]Entire Formation may choose to enter play from Reserves on Turn 2 via Deep Strike, including the Broadside Team.
[*]Infiltration Cadre: Consists of:
[*]2 Stealth Teams
[*]1 Piranha Squadron
[*]Infiltration Cadre Special Rules:
[*]If one unit of the Formation is destroyed, the rest of the Formation enters play from Reserves next Turn automatically.
[*]If an enemy unit gets hit by 3 or more Markerlights from this Formation, you get a free Seeker Missile hit to the enemy unit.
[*]Firebase Support Cadre: Consists of:
[*]1 Riptide Squadron
[*]Note, teams do not have to be max-size as in previous Codex.
[*]Firebase Support Cadre Special Rules: The entire Formation can combine the Shooting attacks and shoot as a single unit (sharing Special Rules and Markerlight effects as appropriate for a single unit). When doing so, they gain the Tank Hunter and Monster Hunter Special Rules.
[*]Armored Interdiction Cadre: Consists of:
[*]1 Skyray Sqaudron
[*]Note, Squadrons do not have to be max size.
[*]Armored Interdiction Cadre Special Rules: Choose a point on the battlefield. When [a unit in this Formation?] makes a Shooting attack on a target within 6” of this point, they may re-roll to-hit.
[*]Air Support Cadre: Consists of 1 Sun Shark Bomber and 1 Razorshark Strike Fighter
[*]At the beginning of each turn, roll a D6 for each lost Hull Point. On a roll of 6, recover 1 Hull Point.
[*]Allied Advance Cadre: Consists of 4 Kroot Carnivore Squads and 2 Vespid Teams
[*]Models of a Kroot Carnivore Squad within 12” from a Vespid Team replace Stealth (Forests) with Obscured (Forests).
[*]All units in this Formation gain the Supporting Fire rule, though only with other units in this Formation.