Today I'm going to share a playtest of the 6mm regimental game I'm writing - tentatively named Two Splendid Lines, from a Union officer who observed Pickett's Charge and so described that fateful advance.
The aim aim is to represent command and leadership of a regiment in line warfare:
Your regiment cannot 'just stop' or 'just turn round'.
Proper commands must be used, just as in real life
As
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