As Warhammer Quest has been an important part of this Blog from its very beginning, it comes as no surprise that the recently released new box game by Games Workshop would have an impact on my hobby in one way or another. I am still no fan of the C3POs on steroids and the likes but I really see no point in hating on the whole Age of Sigmar thing. There are hobbyists who enjoy it pretty much so it’s cool and great for them. As a matter of fact I think every now and then you can find cool stuff among the recent Warhammer releases. What bothers me most is that much of the new stuff is out of scale compared to the old miniatures.  While the box game’s heroes are of no interest at all for me the villains are mostly top-notch!
Now you might ask how I am going to work on my Silver Tower stuff. Well I will of course not drop the old school Warhammer Quest and its rules. I think one can adapt the whole thing pretty good and put the new adventure in the setting of the Old World. Just imagine the bad guy the Gaunt Summoner as the Lord of a Silver Tower in the northern Chaos Wastelands. Was he once human or is he a daemon? All the heroes know is that his tower may grant them riches and knowledge beyond their imagination if they are able to triumph over the Gaunt Summoner’s hazardous labyrinth. There is even a cool small boss before the end boss, the Ogroid Thaumaturge. He fits in great as well. Just imagine a cunning (for an Ogre) shaman who travelled north and rose in the favour of Tzeentch. There are lots of parallels to the older expansions. One can set up own event cards for all the new monsters and create a whole new expansion with exclusive miniatures for the old game (and of course new rooms as well). So I will mostly take inspiration from the box but won’t use the actual game. Of course I will get into details during the coming months while I am working on this new project. As usual I will collect all of the Silver Tower stuff on a separate page here on the blog.

The first new miniature I painted was one of the included beastmen, a Tzangor. They are lovely sculpts and are a perfect fit for the Old World. In fact the beastmen in favour of Tzeentch had waited way to long for their own miniatures.

The first denizen of a new dungeon.

The first denizen of a new dungeon.

You can find all the neat stuff Tzeentch is know for on these miniatures.

You can find all the neat stuff Tzeentch is know for on these miniatures.

Among his regular brethren. Certainly not out of scale.

Among his regular brethren. Certainly not out of scale.

Here you can see the Tzangor in the dungeon. I think the new miniatures will blend in quite good.

Here you can see the Tzangor in the dungeon. I think the new miniatures will blend in quite good.

 

Of course I am not overwhelmed with joy regarding each new miniature sculpt. Just like the Kairic Acolytes for example. I am definitely on the game designers’ side that there have to be some human (or once human) cultists supporting the Gaunt Summoner. And if you look at the Kairic Acolytes in a neutral way they are perfectly sculpted and scary looking dudes. Yet I am not so overly fond of muscular warrior wizards who dwarf a Space Marine next to them. No, I would like to go for more degenerated small cultists. That’s why I had to do a little conversion I would like to share here today. Of course I still had to keep the great masks which are a based on a concept drawing of the almighty John Blanche. Their mystic weapons were a keeper aswell. Just their bodies had to be replaced. I was highly influenced by the bird men you can encounter in World of Warcraft (a concept that’s much older though).

My first take on my own Tzeentch cultists.

My first take on my own Tzeentch cultists.