Hi Readers,
Thanks again for stopping by, here is Part II of the Guilliman Gauntlet,
To recap..
Guilliman stands victorious after 6 rounds of combat, firstly 2 Daemon Princes, then Draigo, an Assassin Kill Team, an Imperial Knight, 6 Custodians and finally a Greater Brass Scorpion of Khorne have been put to the sword by Guilliman. 6 rounds of combat left, can he survive the Guilliman Gauntlet?
Left to Battle - in the Red Corner are:
The rules are simple, normal 40k with the extra that Roboute has 3 rounds to resurrect with his armour. If Guilliman is unable to get up then the Gauntlet is over - however I will do any remaining battles with the opponents left to face to see how he'd fair against them. Wounds are to be carried over, however Guilliman can regain wounds lost after each battle on a 5+ (imagine him in his corner having a drink)
The round starts 12 inches apart, with a roll to see who goes first..
Battle 7
Guilliman vs 3 Imperial Knights
Knights Claim first turn- they are also deployed in a way to entice Guilliman into them for a 3 way combat- will he take the bait..
Knights Turn 1
Guilliman Turn 1Thanks again for stopping by, here is Part II of the Guilliman Gauntlet,
To recap..
Guilliman stands victorious after 6 rounds of combat, firstly 2 Daemon Princes, then Draigo, an Assassin Kill Team, an Imperial Knight, 6 Custodians and finally a Greater Brass Scorpion of Khorne have been put to the sword by Guilliman. 6 rounds of combat left, can he survive the Guilliman Gauntlet?
Left to Battle - in the Red Corner are:
- 3 Imperial Knights
- A Bloodthirster
- Skarbrand
- An'ggrath the unbound
- A Reaver Titan
- And finally Calgar
The rules are simple, normal 40k with the extra that Roboute has 3 rounds to resurrect with his armour. If Guilliman is unable to get up then the Gauntlet is over - however I will do any remaining battles with the opponents left to face to see how he'd fair against them. Wounds are to be carried over, however Guilliman can regain wounds lost after each battle on a 5+ (imagine him in his corner having a drink)
The round starts 12 inches apart, with a roll to see who goes first..
Battle 7
Guilliman vs 3 Imperial Knights
Knights Claim first turn- they are also deployed in a way to entice Guilliman into them for a 3 way combat- will he take the bait..
Knights Turn 1
- All three open fire on Guilliman, but all fail to Wound him
- Ineffective turn with both shooting, and a failed charge.
- The knights manoeuvre around Guilliman, opening fire again- causing a wound- all 3 then charge into combat!
- The combat sees Guilliman split attack each Knight- causing a Hull point loss on each Knight, the return though is Barbaric- the Knights score hits, resulting in 40 unsavable wounds (3 lots of 6 wounds plus D6 resulting in 12) Guilliman is smashed to the floor- will he get up? 3 turns to get up..
- Guilliman gets up on the second roll - and is back to 3 wounds- and charges headlong into the gold Knight in combat- the response is to strip the knight of 14 Hull Points killing the Knight in a single phase. The knight falls away from the others.
- Seeing the Gold Knight- the Baron destroyed, the knights charge Guilliman, Guilliman striking first, killed another knight- again inflicting maximum damage with '6's on the D table. The knight collapses away from the combat. in return the last remaining knight inflicts further D damage to Guilliman, again he goes down- will he get up again?
- He returns on the first roll, however only with 1 wound remaining. He opens fire at the Knight, causing a rending shot- but the ion shield saves the Knight. Guilliman charges, with the hope of taking down the last Knight. In combat Guilliman scored hits resulting in 19 Hull point lost on the knight- who scatters onto the other knights.
Guilliman Survives.. Just..The roll to regain wounds results in only 2 wounds, so for the next battle he will be starting on 3 Wounds
Battle 8
Guilliman Vs Bloodthirster of Insensate Rage
Turn 1 goes to the Bloodthirster.
Bloodthister Turn 1
- The Bloodthirster wastes no time in charging into combat with Guilliman. Guilliman swings first due to the Colossal D axe the Bloodthirster has, however Guilliman only scores one wound, which is saved, the return attack sees Guilliman lose a wound.
- Guilliman is obviously seeing the fatigue from the gauntlet - as he is unable to wound the Bloodthirster, the Bloodthirster in response hits Guilliman scoring 12 mortal wounds, Guilliman is down again.
- Guilliman answers the 10 count instantly and returns with 2 wounds,
- Bloodthister charges again, ready to finish the Primarch in Khornes name, Guilliman manages to wound the daemon twice, however the returning destroyer hits causing a single 9 wound hit- Guilliman goes down again, only 2 rolls to see if he gets up this time..
- Again Guilliman refuses to die, and stands ready to fight with 3 wounds. Guilliman opens fire, taking 2 wounds of the Bloodthirser leaving him on 1 and then charges him, the combat Guilliman finally bests the Bloodthirster, killing him with the Hand of Domination.
Battle 9
Guilliman Vs Skarbrand
Turn 1 is won by Guilliman.
Guilliman Turn 1
- Guillliman charges forward- opening fire, but failing to wound and then charging into close combat. Skarbrand wounds Guilliman, however the returning blows kills the bloodthister with 10 unsavable wounds.
Guilliman regains 2 wounds, he'll be on 5 wounds for the next battle.
Battle 10
Guilliman Vs An'ggrath
For this battle I've opted to include the rule that a roll of '6' for An'ggrath will result in a D hit, this isn't a rule in the book, but this makes sense to me for An'ggrath to be able to cause a D hit.
Turn 1 is taken by An'ggrath
An'ggrath Turn 1
- An'ggrath fails to hit Guilliman with his whip, then fails to reach Guilliman with the charge! Guilliman managed to hit two snap fire shots, but was unable to wound the bloodthister
- Guilliman opens fire, and takes a wound from the Bloodthister- Guilliman then charges into combat but again fails to reach the bloodthirster! (both rolling '3' when needing 5!)
- The combat sees Guilliman slaughter An'ggrath, taking 8 wounds and killing the mighty Bloodthirster!
Battle 11
Guilliman Vs A Reaver Titan
Turn 1 was taken by Guilliman
Guilliman Turn 1
- Guilliman charges headlong into the Reaver- getting into combat with a view of taking the titan out as quickly as possible, In combat Guilliman takes a HP away, whilst the Reaver is unable to wound Guilliman.
Reaver Turn 1
Guilliman Turn 2- The Reaver disengaged and moved to open fire on Guilliman (again, this made sense to allow the Reaver to shot at Guilliman, otherwise it was just combat) which caused 3 wounds, all were saved by Guilliman.
- Guilliman opened fire, not causing any damage, then charging into combat - 2 Hull Points were taken, in return for the Reaver taking a wound. 15HP to the Reaver , 5W to Guilliman.
- Again the reaver moved away from Guilliman, and opened fire, again Guilliman saved the incoming fire.
- Guilliman charges again- with his strikes causing a massive 10 hull points to be lost by the Reaver, without harming Guilliman in return.
- The Reaver moves back to get a shot at Guilliman, resulting in a single D hit which caused 3 wounds, Guilliman now on 2 wounds.
- Guilliman charges again, smashing the Reaver taking another wound from the Reaver, however the Reaver in return stomped the Primarch of the Ultramarines to the floor- he's down, will he get up again?
- Guilliman gets up on the last roll, and returns with 2 wounds.
- The Reaver moves again, and opening fire - but again fails to wound Guilliman.
- Guilliman again gets into combat- and takes 2 more wounds off the Reaver, no wounds in return on Guilliman. Both on 2 wounds/HP
- The Reaver moves back again- opening fire- however all 4 shots missed, and one of the D hits hit the Reaver- thankfully a '1' was rolled!
- Guilliman seeing the Reaver fading charges in with the destruction of the titan in his mind- managed to destroy the Reaver in combat, scoring 11 hull points in combat the Reaver is bested.
Guilliman stands tall, 1 battle left!
The Final Battle - Guilliman starts on 3 wounds
Battle 12
Roboute Gilliman, Primarch of the Ultramarines, Vs Marneus Calgar, Chapter Master of the Ultramarines. For this I'll be using the blood oath rules allowing Calgar a 'D' hit. Also, for the final Battle a 'D hit roll of 6 can still be saved with an invulnerable save, just with a -1 modifier.
Calgar to go first
Calgar Turn 1
- Marneus charges forward and into combat with Guilliman, Guilliman takes a wound from Calgar, in response Calgar takes 2 wounds off Guilliman.
- Second round of combat- Guilliman bests Calgar in combat, causing 5 wounds, with Calgar failing 3 saves - Guilliman stands alone.
Wow, that was incredible, 12 battles and Guilliman, though beaten is still standing, over the 12 battles he was taken down 5 times, but he was able to answer the count required. this 6 rounds of combat saw Guilliman take on 4278 points, and taking victory, and overall Guilliman at 350 took on, and was victorious over 6768 points of opposition.
My favourite clash was that with the assassins, which was really close, and the battle with the 3 Imperial Knights. I think the trick there would have been to have gone after one Knight, rather than split the attacks. The battles with the daemons was entertaining too - even if I forgot the 'preferred enemy' re roll 1's!
The Reaver battle was also pretty intense, and was one roll away from the Reaver claiming victory.
To conclude, Guilliman is, or was (7th) pretty handy in a fight, and could take on anybody in combat. I had hoped to have tried him against Magnus- But he isn't finished yet. I'd liked to have tried him against a huge horde- to see if weight of numbers could bring him down.. maybe a Gulliman Gauntlet 3 might be in order.. (using 7th ed rules of course- I won't be using them for anything else after Saturday..)
Much fun had, this was a good way to test out a new unit, and fun as a single player option.
I hope you enjoyed the read, as much as I did playing!