Contrary to what I said last week, you will still have to wait for a bit longer for that lavish feature showing my fully painted HeroQuest set, bot because I simply haven’t managed to take the required photos yet — but also this cheeky gentleman here just happened to jump the queue:

Indeed, it’s the FW World Eaters Dread I already shared with you a while ago and originally given to me as a gift by fellow hobbyist Augustus b’Raass.

Originally, I only really brought the Dreadnought along to one of my recent hobby sessions at my friend Annie’s place so I would have something to keep me occupied during the drying times for my HeroQuest furniture. But then I was able to complete the feet and base really quickly:

And why stop there, right? So this is what I had when I headed home that evening — on top of the painted HeroQuest stuff, no less! 😉

And after that, it was mostly a matter of painting piece after piece. Dreadnoughts are rather enjoyable to work on in that it’s easy to paint one part after the other and assemble the model as you go.

One thing I definitely knew I wanted to feature was a stunning contrast between the red armour and a striking, blue-turquoise colour for the planet that is part of the World Eaters iconography adorning the Dreadnought’s sarcophagus:


The colour was achieved by basecoating the planets with a mix of Vallejo’s Magic Blue and Milenario Turquoise (always great for a bit of pop, those two!) and a drop of white. Then the entire area was washed with a mix of Drakenhof Nightshade and thinned-down Milenario Turquoise. And then I carefully drybrushed the area with white to just pick out the slightest bit of surface texture. Anyway, I am pretty happy with the way the area has come out on the finished body:

While we are on the technicalities, let me also give another shout out to the Dreadnought’s head, a brilliant little piece that I think is just a wonderful sculpt — and one that is unfortunately obscured quite a bit by the rest of the body:




I think there is something wonderfully menacing and gladiatorial about the design, and the cabling evokes the World Eaters’ Butcher’s Nails implants rather beautifully. And while the head doesn’t shine quite as much as it could on the finished model, it’s a good thing, then, that I have already used the design on several models, such as one of my 30k World Eaters Contemptors and, of course, on Worker #9:

Anyway, I soldiered on and was able to finish the entire body in fairly short order:


Which left we with only the arms left to paint — I gave special care to the right arm I had converted from plastic bitz (whereas the rest of the model is all resin), trying to make it look like a stock part of the Dreadnought. Here’s a picture from midway through the painting process:


In the end, things came together fairly quickly. So here, without further ado, is the 4th assault company’s newest member:

 

Argus the Brazen
XII Legion, 4th assault company









Gosh, it feels like it’s been ages since I have managed to paint a proper World Eaters model. And what’s more, I surely took my sweet time getting this model painted, seeing how Augustus gave it to me back in 2017!

But in my defense, I did want to do the Dread proper justice, especially since it was a gift, and I also needed to come up with a proper, modernised recipe for painting World Eaters that wasn’t just a lazy knock-off of my older, defunct World Eaters recipe. In fact, my new approach has ultimately evolved out of my work on my Imperial Knight and, more recently, the first of my Armiger Warglaives:

And to show you how my painting has – hopefully – evolved, here’s a comparison shot with Argus next to a Dreadnought using my old recipe — incidentally the first Dreadnought I ever painted, back in 2011 or so, Marax the Fallen:

While the photo – invariably, it seems, – eats up some of the finer points of my newer paintjob, I hope you’ll agree that my recipe has become a bit more sophisticated.

So yeah, I am pretty happy with the finished model. And of course, thanks must go, once again, to Augustus b’Raass for providing me with this lovely OOP model! Cheers, buddy! 🙂

Oh, and after a bit of a dry spell on that account, this model also sees me rejoin Azazel’s regular community challenges, as I feel Argus just makes for a very fitting contribution for Azazel’s Mechanismo May challenge, wouldn’t you agree?

And with a proper new World Eaters recipe now sorted out, who knows: There may be even more chaos in the cards sooner rather than later. Just sayin’… 😉

For now, however, I am pleased with having finished something suitably Khornate again! And I would love to hear any thoughts you might have, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂