A few months ago I received my copy of Batman Gotham City Chronicles which includes 162 miniatures in the Batman universe! I played a couple games and honestly found it tedious (read Shut Up Sit Down’s review to understand why). So I decided to use those miniatures to play Batman Miniatures Game from Knight Models.

I’m still learning the rules and have a lot of models to paint. But here’s the first battle report.

Lists

I played as Team Arrow since I enjoy the TV show. I used:

  • Arrow – 126
    • +1 magazine
    • Tactical gloves
  • Spartan – (John Diggle) – 60
    • +1 magazine
  • Deathstroke – 145
    • Red Dot

Total: 331 rep & $1,200 funding

My friend Mark loves Flash so I made him a Brave and Bold list with the Flash and friends:

  • The Flash [TV Show] – 100
  • Harley Quinn – 77
  • Vibe – 63
  • Harry – 48
  • Agent 3 – 25
  • Lerida – 36

Total: 349 rep & $1,250 funding

Mission & Setup

We played Scenario 3: Patrol since it seemed like a standard mission.

I selected the following objectives:

  • Ammo crate
  • Ace chemicals
  • Contraband

Mark selected:

  • Loot
  • Fire barrel
  • Wayne tech

Strategies

I selected two strategies:

  • Archer in the Dark
  • The Hunter’s Hour

Mark selected:

  • Fast Advance
  • Patrol
  • Public Resource Upgrade
Vibe, Harry, Agent 1, & Lerida setup on one flank
Vibe, Harry, Agent 1, & Lerida setup on one flank. Flash is on the opposite flank with Harley Quinn running up the middle.

Game

Turn 1

I used Arrow’s hook arrow (bat grapple) to get on top of a building and have line of sight to most of the map.

Arrow can see Vibe, Harry, and officers in the top left. And the top of Harley Quinn's head next to the bastion.
Arrow can see Vibe, Harry, and officers in the top left. And the top of Harley Quinn’s head next to the bastion.

The Flash moves insanely fast up the side of the board and gets close to two objectives. Spartan (John Diggle) moves forward with an Inspire from Arrow and gets base to base with the Fire Barrel and he takes a shot at The Flash which completely misses.

Spartan takes aim at the speedster
Spartan takes aim at the speedster

Deathstroke captures the loot but can’t get close to anyone else.

Deathstroke captures the loot (the base directly behind him)

Turn 2

I assumed The Flash would beat up John Diggle but I was wrong. He started his turn by running up the side of the building and swinging at Oliver Queen 6 times!

Because of Multi-task (from Team Arrow) the Green Arrow had 5 defense and took a single stun damage.

The Flash attacks Arrow

After his attack he runs down the side of the building. I decide to activate Deathstroke who has just enough movement to get into base to base. He completely wiffs and doesn’t hit The Flash a single time.

Diggle later moves up to the Wayne Tech and takes another shot at The Flash and misses again.

Deathstroke, Spartan, and The Flash face off
Neither Deathstroke nor Diggle can hit the speedster

Turn 3

The Flash uses Speed Force Bolts on Spartan hitting him with lightning. He then runs over and hits him for another 3 damage which knocks him out. He has a movement point & a special point left and arrests him on the spot.

Flash Arrests Diggle
From full health to out of the game in one turn! The Flash can be powerful!

Oliver Queen upset by his friends arrest uses his once per game Multi-Arrow ability combined with Rapid Fire to shoot 4 arrows at Flash. He has a clear line of sight to The Flash. And Barry Allen has no movement counters left to dodge. I need to roll 4+ to hit The Flash with his defense 5.

All 4 arrows hit. And 3 arrows wound. That’s 6 blood damage which turns The Flash into a casualty!

Vibe & Harry have been moving up the board and get off some shots on Arrow who takes 3 stun damage.

Vibe & Harry fire at Green Arrow.

End

We were running out of time in the day so decided to call it early. We had another round of Vibe & Harry firing on Oliver Queen to see what would happen and they knocked him out. That rifle from Harry is powerful with 3 stun damage.

Harry & Vibe fire on Green Arrow again and do more damage KOing him

Harley Quinn & Deathstroke get into a fight and she gets a hit or two in and almost KOs Deathstroke.

Harley Quinn takes a swing and hits Deathstroke

In the end I was able to win 19 to 15.

Thoughts

This was both of our 2nd games of BMG. We’re still figuring out all of the rules and it feels like we’re in the rulebook the whole time.

The Speedforce is Great

I love the way the Speedforce works. It’s a separate phase where they can move and sometimes attack. Then they get to move again in the normal phase.

The Flash seems very powerful but also weak. He reminds me of The Dark Eldar in 40k which are fast and powerful but if you actually hit them you can take them out pretty quick.

Grapple Guns are Amazing

The Arrow’s bat grapple (hook arrow) is amazing. Getting on top of any building so quickly is hugely helpful.

Deathstroke = Meh

Deathstroke was harder to use than I thought. He has a lot of health and attack power but I wasn’t confident enough to go up against Harry, Vibe, A police officer, and Lerida. So I backed away and made them come to me and primarily fought Harley & The Flash. The model I have is neat and I love the color scheme but I don’t know if Deathstroke is worth the points. I’ll have to paint up some other members of Team Arrow before the next match.

More Models

From podcasts & chatter online I know you have to have more models to grab objectives and now I have my own experience to do so.

I ran a 3 model crew which was tiny. I’ll see if I can upgrade to 5 models next time and see what that does.

But I am trying to paint up the models from Batman Gotham City Chronicles which has a limited number of henchmen like models. I’ll paint up a few more heroes and villains and then dig into more Knight Models miniatures.

If you haven’t played Batman Miniature Game give it a go. Both Mark and myself really enjoyed it.

The post Team Arrow Vs. Team Flash appeared first on Patricks 40k Hobby.