So there are traps spread right throughout this forested area. Again, the ruffadrim just have to make it from one side to the other.
Here's the first trap sprung! It's a trip wire! I roll a 1, nothing happens.
A-ha! Another trap! It's a pit! I roll a 1. Nothing happens. However, with a pit trap you either have to jump across it or go around it some other way. So one ruffadrim tries to jump it... and rolls a 1! He falls into the trap (ends his turn and next turn he climbs back out). As well as this, a hobbit stone bonks a ruffadrim on the head! Knocks him right out!
On this side of the forest another pit trap is stumbled into... I roll a 1, nothing happens. These guys are getting closer to the edge now!
An archer and two stone-throws knock out another ruffadrim, who uncovered a snare trap... then I rolled a 1 so nothing happened.
The ruffadrim have broken through the hobbit lines and are just about off the board, but a remarkable turn of archery and stone throwing takes two of them out, right at the last minute!
And on the other side of the board, more stones bonk into another ruffadrim, there are now not enough left to count a victory for the ruffadrim - hobbits win again!
This was another fun, though silly, game. It was super quick, another 15 minute game. There were 7 traps encountered and I rolled a 1 every... single... time! Still, it was fun and I look forward to seeing them in future games too! The poor ruffadrim are not faring well, don't underestimate hobbits with stones, they may only wound on a 6, but sometimes those 6s come up more than you'd like!