Another round of World Eaters conversions for today, although I’ll be focusing on the actual new berzerker kit a bit more. At the same time, I also have some converted characters to round out the post. We’ll be getting to that in a minute!
For the sake of completeness, let me point out that I actually treated myself to the limited edition of the World Eaters Codex, during the ridiculously short period of time when it was up for grabs:
I cannot (and will not) really say anything much about the rules, mostly because those concerns are mainly behind me these days. As for the flavour text and production values, I’d say it’s a rather nice little book: Where the army background is concerned, it offers a pleasant enough collection of texts, containing a nice, concise (and newly written!) writeup of the World Eaters entire legion history so far, plus enough little vignettes and warband descriptions to serve as inspiration and food for thought — even if Gladiator Cadre 331 basically cribs half of the backstory of Khorne’s Eternal Hunt, if you ask me…
I said I wasn’t going to talk about rules, but one thing that stuck out to me is how, in its background text, the book actually goes out of its way to allow for all kinds of variety in the shape and form of World Eaters warbands, describing warbands holding on to a concept of personal honour, or those strongly based on vehicle use or on heavy weapons, when the actual rules present in the book only really allow for one type of army: One that does allows for nothing but close quarters combat. I certainly hope that a future wave of releases may yet round out the army a bit more, or at least open the way towards some of the interesting options that already appear in the fluff.
But I am honestly rather happy with the way “my” legion gets presented in the flavour text: There’s enough craziness and bloodshed, yes, but there’s also no small amount of hints at Angron’s and the legion’s tragic backstory. Oh, and I also really LOVE the cover artwork, especially since it features all kinds of interesting characters. Not something we sell too often these days, when a lot of GW’s artwork is strongly geared towards showing off only those characters and units that have actual kits, and precious few of the crazy, intricate and inspirational tableaux of yore.
And seeing how I had already gone all-in on the Codex, I also made sure to pick up the World Eaters collector’s coin during a recent visit to my local Warhammer store:
An indulgence, certainly, just like the limited edition codex. But on the other hand, I have been playing, building and painting World Eaters for almost thirty years at this point, so it would have felt even more stupid NOT to add these items to my collection…
So, anyway, on to the actual models: Here’s a look at the Khorne Berzerkers I have been building using the new berzerker kit:
I might have to write up my thoughts on the new kit(s) in a more detailed shape and form at some point, because there’s really a lot to talk about. For now, suffice it to say that I like the new Khorne Berzerkers kit a great deal, especially the many shout outs to the earlier plastic kits AND the metal miniatures that came before. At the same time, the look of these models has been thoroughly modernised and nicely refined.
I do have some minor quibbles with the kit: For one, while it is more versatile than many of GW’s recent kits, it is maybe not quite as versatile as it seems at first: The bodies only ever really go together in one specific way, for instance, although that is not such a big deal, given the fact that you actually get ten unique bodies in the kit. A more immediate problem is the fact that you get two different types of gloves on the hands – standard CSM gauntlet and a modernised version of the classic berzerker leather gloves (looking far less clownish this time around) – and while I love the inclusion of the latter, this also means that you cannot simply combine any two arms from the kit without the result ending up looking a bit dodgy.
But anyway, I am still feeling my way around the kit, which is why the first couple of models have been mostly built “by the book”, so to speak:
Sure, I have subtly tweaked a pose here and there, but so far, the models are still fairly cookie cutter, which is really the biggest problem right now, as I still want them to feel like unique characters. So I will yet have to make a few tweaks and adjustment, find the perfect heads and helmets for these,… all in an effort to make them more unique. But I think I’ll be getting there in the end.
Then there’s this guy that I keep coming back to:
The original plan was to build a model stepping forward in a challenging way and bellowing out a challenge. I really wanted to use one of the shouting, bare heads for this, but as it turns out, they are not entirely unproblematic: Due to the way they are built, they can end up looking a bit strange when used on actual models (the open mouths resulting in a bit of an elongated neck). So I’ve fallen back on using a rebreather head for now, but of course this means you lose some of the intended viciousness.
One smaller breakthrough was to actually ditch the stock Berzerker backpack and swap in an Mk. III backpack: I think its more concentrated bulk works a lot better with the outline and mass of the model. But in any case, expect the pose & bitz on this chap to still change quite a bit before we are done
The one case where I have already committed to a slightly more involved conversion is the squad’s vexilla/icon bearer:
Look, I am old skool to the bone: Backpack mounted banners and trophies are strictly for champions in my book. The icon bearer needs to be lugging around an actual icon: I love the idea that even the World Eaters will take it upon themselves to carry banners and icons into battle, all in an attempt to bring more glory to Khorne — they absolutely need to look suitably vicious, of course, so they could believably be used as weapons in their own right, should push come to shove.
I also like it when every squad has their own, original icon, so I am working towards that goal as well.
The icon bit itself came from the 1st edition Age of Sigmar Blood Reavers. I really liked its vicious, barbed look, and it has a lot of skulls, which is always a plus. I had to shave off the – slightly too reedy – Blood Reaver arm holding it. That area was covered up with yet more skulls, and a Wrathmonger arm was swapped in for its added mass:
So that’s how far I have come with the new berzerker kit so far. On a more general note, this should not come as a surprise, but the kit, and the models resulting from it, work very well alongside the more recent chaos kits, like the vanilla Chaos Space Marines. Here’s a quick side-by-side comparison with two berzerkers, one made completely from the new kit, while the other one almost exclusively uses Vanilla CSM and Blood Warrior parts:
Granted, the new berzerkers may be slightly taller (and wider!), but not too noticeably so. By the same token, all of the bitz can also be safely mixed into other conversions: Here’s a guy I just quickly tacked together from leftovers, using bitz from the berzerkers, vanilla CSM and Blood Warriors:
Works pretty well, doesn’t it? Alas, the poor chap has already been torn apart again, in an attempt to create an extra World Eater wielding a two-handed eviscerator for one of the old squads. Another kitbash made purely from leftovers, so to speak. Take a look:
The body is one of my usual mixes of vanilla CSM legs and a Blood Warrior torso. The arms are those of an AoS Slaughterpriest of Khorne (actually the very same model I used to build my gladiatorial version of Angron). I think the leftover weapon works fairly well as an eviscerator. The arms are maybe a bit too long, but I think we can just chalk that up to mutations
Beyond that, there’s a backpack from the Dark Vengeance Chosen, a head from the vanilla CSM kit, a Blood Warrior shoulder pad on the left arm and an old FW World Eaters shoulder pad on the right.
My original idea for the axeman was to use a set of legs from the – supremely ungainly – Wrathmongers/Skullcrushers kit, but while the pose worked really well, the proportions were completely off, making the model look almost twice as tall as its intended squadmates. But I wasn’t quite done with those Wrathmonger legs yet, so I tried using them to build some kind of Raptor champion:
(Yes, I realise that Raptors are no longer an official part of the army — but frankly, who cares?)
The legs arguably work much better here. The scale problem is still there, but you can explain it away with the model just landing, so it almost, kinda works…
Before I tune out for today, I promised you some converted characters, right? So here goes: Two old acquaintances:
First up, some long time readers may remember the Terminator Lord wielding twin lightning claws that I built a long time ago, then kept tweaking for years:
I always wanted the model to be in something resembling a very classic “Wolverine” pose (you can almost hear those claws going “SNIKT!”, am I right?), and I was still pretty happy with that part of the model. so I really wanted to salvage this guy for the latest incarnation of my World Eaters. However, the slightly dodgy old Termie Lord legs no longer worked all that well, in my opinion. Well, some problems call for drastic measures. So here’s the reborn version of this particular model:
Yes, I tore apart two models to make a tweaked, new one — completely normal, nothing to see here. In my defense, the new legs (originally from Forge World’s Lord Zhufor model) work much better, wouldn’t you agree? And while this change may seem supremely wasteful, I would argue that both models had just been sitting there unused and unpainted for years, so some bold action was needed!
Yet another rebreather head from the Khorne Berzerkers is also doing a great job here — those heads are, in fact, one of the high points of the kit for me.
Funnily enough, while comparing the model to one of the new Khorne Berzerkers, I realised that the new berzerker torso pieces are actually wider than the older Terminator chest pieces! So I added those small pieces of swinging chain links, not only to support the model’s sense of dynamism, but also in order to visually stretch the torso — it’s a cheap trick, admittedly, but I think it works well enough.
And here’s one last WIP model for today: A long time ago I painstakingly created this model here. Huntmasker Alrik Skarn, Captain Lorimar’s second-in-command:
Back in the day, the model was inspired by a fantastic conversion on a – now defunct?1 – hobby blog called “Prophet Miniatures”. Come to think of it, the model must actually have been built about ten years ago, give or take, and it seemed like such a towering achievement back then. But I didn’t get around to painting Skarn, as is so often the case for me, and then the model’s time kinda came and went: I did make a couple of attempts to tweak him and bring him back in line with the rest of the army, adding different helmets and swapping in new chainswords, but for some reason, the magic spark had just gone out of the model. I still kept thinking of a way way to re-create or update the character, though.
This character was also on my mind when I started to work with the new CSM kits, back in 2019/2020, but I have held off on building a new version of Skarn until now. Well, no longer! Here’s what I have so far:
To be fair, this is still a fairly early build, but having danced around this particular project for years at this point, I finally had this “Eureka!” moment, and I already like him quite a bit! What do you guys think?
And with that, today’s kitbashing extravaganza concludes. Once again, I would love to hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!