Afternoon #WarHamFam and #WarhammerCommunity it's the 6th of #DreadTober and I've been #PaintingWarhammer on my High Rule Dude with the first set of bone highlights.
The body has been a bit of fun as with the defined rib cage it's easy to then split each element into stripes. Luckily this was the last part of highlighting so although I was losing steam from the limbs the simplicity and enjoyment countered any dwindling momentum.
Lets just say the legs had been no fun whatsoever - large and with less defined bigger areas which I then have to make decisions on how I apply strokes to give the impression it's a fibrous material. Even if it's fibres embedded in a resin, not necessarily flexible.
The arms were a little easier as there was less area to cover and more defined areas. But, more defined areas also means decisions, but I wasn't quite worn down.
But with them ready for the second highlights a chunk of progress has been achieved. Second bone highlights, 2 chitin highlights, red and then any glow FX and they're done.
Familiarity with a recipe and the ability to paint without any need for decision making is the optimum for efficient progress.
But these first highlights [and the first teal chitin striations] - deciding where the brush strokes go are the hard part and the second highlights are a bit easier as you;ve created a guide.
I actually got carried away here and ended up doing the first set of highlights on the monstrous talons.
You can see the differentiation more clearly here. As great as it is I'll be adding a small amount of sepia wash in places down the line - just to create some shading and create a more realistic three dimensional appearance.
And the Screamer Killers also got done.
Everything with the High Rule Dude was replicated here, including the mental effort and feeling.
However, I started with the legs and then did the body and that was enough for one painting session on each Screamer Killer.
I then did two arms at a time, once again reminding me of my original distaste for Genestealers and Tyranids - just too many limbs!
But these are even more annoying as there's a 'bicep' and a forearm but you need to do both top and underneath. Also, the forearm has an inside leading edge that requires a bit of extra effort.
I just think this is additional sculpting GW has added with the new design Tyranids and it just feels a bit fussy.
Granted, it's fussy because I paint on extra texture and add in physical texture it becomes both busy and challenging to paint.
Additionally the tail is somewhat odd, but then I've always felt that since I started 'pinstriping' them.
When I come to do second highlights I'll be cracking on with these first rather than go back to High Rule Dude.
Not sure why, but even though these are the 'stretch goal' I want them further on and always go with the flow.