"Shenanigans here, Shenanigans there, Shenanigans everywhere!" |
Welcome back! Still being out of work due to Doctor's orders, I have had more opportunities to play Warhammer 40,000 lately. And in this opportunity I was able to arrange a game with Screech who I've not played a game with in a very long time! And with him moving away soon to a promising future, we had to capitalize on this opportunity to play. So we met at The Outpost and mustered our forces.
Fresh from their tangle with the Tyranids they felt like hunting xenos of a more techno nature. Truth is, I wanted to play the Ultramarines (it was March for Macrage month after all) but I just wasn't able to get them to a playable and transportable state. So these gluttons for punishment volunteered their services. It's the same list I used against the Tyranids, but with a Librarian and a Landraider added on (ignore the Venerable Dreadnought, he was just there to offer his insight and advice).
1300 points of Deathwatch. |
Screech produced his Necrons, who were optimized for maximum death.
In fact, here's the full roster*:
Ahrancris Patrol (1300 points)
Necrons
Strike Force (2000 points)
Awakened Dynasty
CHARACTERS
Orikan the Diviner (80 points)
• Warlord
• 1x Staff of Tomorrow
Plasmancer (75 points)
• 1x Plasmic lance
• Enhancement: Veil of Darkness
Technomancer (80 points)
• 1x Staff of light
• Enhancement: Nether-realm Casket
BATTLELINE
Immortals (140 points)
• 10x Immortal
• 10x Close combat weapon
10x Tesla carbine
Immortals (140 points)
• 10x Immortal
• 10x Close combat weapon
10x Tesla carbine
Immortals (140 points)
• 10x Immortal
• 10x Close combat weapon
10x Tesla carbine
Immortals (140 points)
• 10x Immortal
• 10x Close combat weapon
10x Tesla carbine
OTHER DATASHEETS
Canoptek Doomstalker (135 points)
• 1x Doomsday blaster
1x Doomstalker limbs
1x Twin gauss flayer
Canoptek Doomstalker (135 points)
• 1x Doomsday blaster
1x Doomstalker limbs
1x Twin gauss flayer
Canoptek Reanimator (75 points)
• 2x Atomiser beam
1x Reanimator’s claws
Canoptek Wraiths (110 points)
• 3x Canoptek Wraith
• 3x Particle caster
3x Vicious claws
Lokhust Heavy Destroyers (50 points)
• 1x Close combat weapon
1x Enmitic exterminator
A force of three squads of Immortals armed with Tesla Carines (Str 5, Assault with Sustained Hits 2...nasty!) The Plasmancer was attached to an Immortal Squad. The Technomancer was attached to a squad of Canoptek Wraiths, another squad of Immortals was led by Orikan the Diviner.
1300 of necron mess. |
Our Primary Mission was Purge the Foe (my third time in a row playing this one), Chosen Battlefield was the Mission Rule and Hammer and Anvil was the Deployment card we pulled.
Deathwatch deployment. |
Full field deployed. |
The Deathwatch won the roll-off to go first. The Deathwatch Bikers zipped out and claimed the next Objective. The Landraider opened up on one of the Doomstalkers, the Oath of Moment target for this round, putting 6 Wounds on it.
Objective secured! |
Deathwatch VPs: 2
Necrons VPs: 5
Objective under fire! |
The Terminators gain a foot hold. |
The third group of Terminators were not so fortunate. Despite supporting fire from the DW Bikers the big unit of Immortals on top of the big rock with an objective on it.
At the end of my Fight phase the Plasmancer teleported his unit of Immortals away. And at the start of Necrons Turn 2 he rematerialzed on the other side of the table within gun range of the Chaplin and the Deathwatch Vets who were holding, what they thought, was the securest objective. They were promptly erased by the fire power of the Immortals and the Plasmancer.
Then came the quote of the night: "I'm pulling some shenanigan bullshit!" As he moved his wraiths over the Terminators nearest to them. This triggers a special rules they have that hits the enemy unit moved over with Mortal Wounds. Ouch. But the Terminators weathered that and fought well against the Wraiths who they were now locked in melee with.
Turn 2 VPs
Deathwatch: 21
Necrons: 13
If the Deathwatch was winning at this point, it didn't feel like it. Their assets were spread quite wide and their gains were costly. The secondary objectives achieved in that round (No Prisoners and Bring it Down) were replaced on Turn 3 with ones that would be very challenging to achieve, and I didn't have the CPs to spare to burn a card.
The fight for the ridge top. |
A heroic suicide |
"This Doomstalker is harder to kill than the first one!" |
The continues. |
"It is ours." |
Final VPs
Deathwatch: 25
Necrons: 33
"Umm... can we get a beam up or something?" |
Had we continued the Necrons would be impossible to catch up to from a points perspective, and from an attrition perspective it wasn't looking so hot for the Deathwatch either.
Good game Screech, thanks for schooling me on Necrons. They are a fun army, but nasty to face in this current meta**. And, the so called Xenos Hunters, prove that they're just not able to handle this foe either, at least not with the assembled units available to me.
*Exported with App Version: v1.11.0 (39), Data Version: v352
**I accept my punishment for using this accursed word.