I was drawn in by the rather cool sculpts, which will be cast in metal. Mica Nichols (Facebook page) is doing a great job on these! Now models are cool and all and I was figuring these would simply go into my Kings of War collection. Forces of Nature will be needed a ton of new stuff once Kings of War 2.0 hits, but then it turns out these minis are getting their own rules.
Andrea Sfiligo, the writer behind the Song of Blades and Heroes ruleset, is tackling this one, effectively creating a separate module for the minis. There will be several Fungus faction and a whole array of humanoid profiles to fight against them (go count as heaven).
Managed to get a look at the wip rulebook and things are looking great, it's effectively an adaptation/update to the SOBH ruleset. Backers can even request a pdf copy of the beta rules to join in on the testing process!
What's new in this version of the Song of Blades and Heroes rules?
- New armor rules - instead of these being just a +1 on the C score, we now have listed when the Armored or Protected status apply, against which attacks etc
- weapons now have their own rules, you get javelins, flails, heavy bludgeoning weapons, warhammers, two handed weapons etc
- Shields: choice of buckler, small, large and magical shield
- new spell system with 30 spells, backwards compatible with the less detailed way of doing magic in the original SOBH
- spells are described with tags so info about range, area affected etc is not repeated . Spells are chosen when a characters is created (you may have a number of spells based on your Q, but you need to pay points for every spell, and if you want to create a standard SOBH spellcaster just select Magic Bolt and Transfix).
- about 10 new traits, 3-4 of which are spore-related so they would apply only to fungi folk, but the others are quite generic in nature.
Check out the project page HERE
Rather curious to see where the project will go in the end, plenty of cool concept and models to be sculpted it would seem. Definitely keeping an eye on that Pillbug rider!
And that does it for today, back tomorrow for the biweekly update!