So... technically this is really a WiP. For two reasons actually. First... the very cool
Tombs of the Dark Sun - Starter Set
I wanted to set up these tomb like areas to support some scenes with the Iron Empire as I'm spinning them as a hidden remnant of the Necrontyr. So... Tombs.. Mortuary Cults... some pseudo-Egytptian flavors... etc...
Since the Iron Empire is being worked up in Purple and Cream I was thinking about staying with cool colors. In retrospect using some warm OSL for the candle alcoves will look awesome... er soo... yeah better get on that! I wanted a sandstone and turquoise kinda feel so I started with a Blue base coat and worked up some sand colors from there... Vallejo Tan Earth, Vallejo Sand, Secret Weapon Dark Sepia Wash, top up with Vallejo Sand.
The rest of the set is doors that work, some water features, and a tomb. I'll most likely use this set for Heroquest or a Fantasy RPG but it'll always be an Iron Empire Crypt in my mind!
That brings us to the early stages of Harbinger. I did a reboot on my basing scheme as I suddenly got this hair-brained idea to work her into the Battlezone scenarios as an omen/special effect that can appear on battles in the zone. I'd originally gone with a more elaborate base with a ruined arched window... that sort of thing... but it was looking to busy and distracted from Harbinger itself.
Currently she's planned to be a ginger at the orange end of the spectrum with cool colors in the robes and the long-feathers with the warm spot of her hair and some strong dark accent in the short feathers.
I've been scratching my head about some free hand in the robes but haven't settled on anything just yet... I better do it son though because its time! The subsurface, cool color, shading being held up while I dither!