There's a new skirmish game in town, Macrocosm, fresh into the gameosphere today, with some very interesting factions. Here's the lowdown from the site:
Macrocosm is a 28mm Sci-Fi Skirmish game set in a future galaxy of excitement, rayguns, weird aliens and wonder.
Players take on the role of a group of adventurers and explorers, represented by a group of miniatures, where they play out scenarios and campaigns to determine the fate of the colonies and to further the glory of their chosen faction… and of course… to have fun!
Currently there are two complete forces that you can play, with many more planned for the future. Each faction has its own flavour and special rules, with over 20 individually sculpted models in each, including powerful heroes, stalwart soldiers, support weapons and even a couple of vehicles and large-sized troopers to really make an impact to your gaming experience… or just to collect and paint!
We have a free set of rules with army lists, to download from our website. We also encourage input from our customers and fans to help keep us up to date with what you would like to see in the vast and expanding universe of Macrocosm.
If you would like to stay up to date, please remember to like our Facebook page and join us on Twitter for up to the minute news on our upcoming releases, rules changes and playtest results… the future is in your hands…
Macrocosm is a 28mm Sci-Fi Skirmish game set in a future galaxy of excitement, rayguns, weird aliens and wonder.
Players take on the role of a group of adventurers and explorers, represented by a group of miniatures, where they play out scenarios and campaigns to determine the fate of the colonies and to further the glory of their chosen faction… and of course… to have fun!
Currently there are two complete forces that you can play, with many more planned for the future. Each faction has its own flavour and special rules, with over 20 individually sculpted models in each, including powerful heroes, stalwart soldiers, support weapons and even a couple of vehicles and large-sized troopers to really make an impact to your gaming experience… or just to collect and paint!
We have a free set of rules with army lists, to download from our website. We also encourage input from our customers and fans to help keep us up to date with what you would like to see in the vast and expanding universe of Macrocosm.
If you would like to stay up to date, please remember to like our Facebook page and join us on Twitter for up to the minute news on our upcoming releases, rules changes and playtest results… the future is in your hands…
Malignancy starter set |
The free rules and lists are a very nice bonus indeed. They are also encouraging players to let them know how the rules feel on the tabletop. The main rules are only 12 pages, so nice and straightforward, and from my reading of them, bearing in mind I haven't played with them yet, they look clean and intuitive.
Most intriguing are the minis themselves. The Malignancy is the first faction available, let's take a look.
Most intriguing are the minis themselves. The Malignancy is the first faction available, let's take a look.
The Malignancy are humans at various stage of infection by the malignancy parasite, a horrific, host consuming gribbly. A telepathic link, the Telethesia, controls the malignancy as it rages across the galaxy.
The minis for the Malignancy have a great aesthetic, almost near future rather than laser guns and so on. They are nicely detailed, and are pleasantly realistic looking, like guerrilla fighters rather than shiny parade troopers.
Now, anyone familiar with the history of sci-fi gaming over the last twenty years realises these fellows bear a passing resemblance to another group of alien infested humans. As such, access to these minis will make fielding a force of Malignancy or any other... cult... very easy indeed. I for one will be hitting the webstore.
The minis for the Malignancy have a great aesthetic, almost near future rather than laser guns and so on. They are nicely detailed, and are pleasantly realistic looking, like guerrilla fighters rather than shiny parade troopers.
Now, anyone familiar with the history of sci-fi gaming over the last twenty years realises these fellows bear a passing resemblance to another group of alien infested humans. As such, access to these minis will make fielding a force of Malignancy or any other... cult... very easy indeed. I for one will be hitting the webstore.
Cerebralmancer |
Also of great interest are the other upcoming faction, the Digger Corps. Harken to this:
The Croll introduced a fast acting program of genetic manipulation and selective breeding program, which resulted in the members of the Corps becoming much shorter and more robust. The bones of the miners became many times denser than their human counterparts, much more able to retain calcium in the low gravity of their vessels and their hair grew thicker and more able to retain heat, helping with space survival. Not only that, but their shorter stature was also able to better cope with low temperatures and allowed them to create smaller and safer mining shafts when mining asteroids and extra-stellar planets, improving the survival rate ten-fold. This combined with an increase in the rod receptors in the recipients eyes, meant they were much better suited to the low-light environment beneath the surface of planets.
So, interesting eh? Well, it is for me anyway. Maybe you don't give a squat.
Keep an eye out for more from Macrocosm on The Mumblings. Next up I'll be taking a closer look at the Malignancy miniatures and have a go at painting up one of these very bad boys.
http://www.macrocosm.co.uk/
The Croll introduced a fast acting program of genetic manipulation and selective breeding program, which resulted in the members of the Corps becoming much shorter and more robust. The bones of the miners became many times denser than their human counterparts, much more able to retain calcium in the low gravity of their vessels and their hair grew thicker and more able to retain heat, helping with space survival. Not only that, but their shorter stature was also able to better cope with low temperatures and allowed them to create smaller and safer mining shafts when mining asteroids and extra-stellar planets, improving the survival rate ten-fold. This combined with an increase in the rod receptors in the recipients eyes, meant they were much better suited to the low-light environment beneath the surface of planets.
So, interesting eh? Well, it is for me anyway. Maybe you don't give a squat.
Keep an eye out for more from Macrocosm on The Mumblings. Next up I'll be taking a closer look at the Malignancy miniatures and have a go at painting up one of these very bad boys.
http://www.macrocosm.co.uk/