The team at Pulp City have posted up their next article in the build up to PC Supreme Edition.
This time is a look at the new card designs.
You find find the Editorial Eye #3 post >HERE< and I have also copied it below.
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Time to look at the Supreme Cards (details may still vary after the open beta):
Looks familiar? Good!
This is the side you will be seeing when buying a blister. It tells you pretty much everything that you need to recruit the model.
By looking at the card, you know Howler’s
Level, faction and subfaction. The new things: base size, Minion+(how
many Minion levels the Supreme brings to the team – yes, Resources you
knew are gone) and AP+ (how many AP does the Supreme generate for team –
gone is the old mechanic of level based AP generation).
The beauty of the new PC cards is that all info is one side of it. You will waste no time flipping the cards.
Let’s look at the top bar (the dark grey).
Each model has its type clearly stated: Howler is Living, but you will
also find Non-Living, Mechanical, E.T. and Outsider or any combination
of them. This allows you quickly to assess what models get affected by
certain Actions. The new icon represents movement – now Supremes and
Minions will have different movement values – previous Blitzer bonuses
are incorporated in one stat. Howler can Sprint – which is a default
movement type – but other Supremes will be able to Fly, Blink, Bound or
Wallcrawl.
Each Supreme comes with a selection of
Powers. The first one is always a Role Power, so Howler will share his
Blaster Power with Ace of Wraiths, Tangent and other Blasters. Then each
Supreme gets one Power per level. One for Howler, sorry amigo. As you
see in his case, he may still do what he used to do (and much more as
you will soon find out) but there is much less text on the card to go
through.
The light grey area might be something
of a surprise to all Pulp City players. Gone are skills and team powers,
welcome Powers section that combines both and puts all of the needed
information on the card and not inside the book.
But first, Actions. Each Supreme has access
to 3 Actions. There are no universal Actions anymore. But the way
Actions work now (see next Editorial Eye), you actually end up having
more choices then before. Howler can blast his guns with two Projectile
Actions and surprise his enemies with a Reaction when Targeted by enemy
(Reaction is a new type of Action that may be triggered when models are
charged, shot at etc.).
Catch the next Editorial Eye to get familiar with the Action Roll – probably the biggest change to the game mechanics.
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What do you think of these changes to Pulp City so far then?
Pulp have also continued to post more background stories. This week it is the turn of the little guy, Le Murtiple of ARC (link)
Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!