Age of Sigmar has taught me one thing recently: using an army with no ranged abilities is quite hard. Also, don't be a doofus and remove your banners by mistake (stopped my Grave Guard resurrecting). This week, I've made a couple of new additions which should hopefully have me covered. I won't be going back to a fully-shooty force, but I would benefit from one unit that can do so.




Firstly we have this unit of Skeleton 'archers'. Since the new rules landed, I can use any unit from a Death army, which includes Tomb Kings. Their army has Skeleton Archers, a unit which would be very handy in my skeleton-themed force. However, the models are both outdated and of the wrong theme (ancient Egypt vs the Transylvania look I'm going for). So I cam up with these, after seeing Yogscast member Duncan playing Hand of Fate.


These Skeleton Musket-men are based on the standard Vampire Counts Skeleton Warriors set, with rifles (and some helmets) taken from a Perry British Riflemen set. The models have an undead-conquistador look to them, which both reflects the monster cards in Hand of Fate, and are a nice stand-in unit.


As well as this ranged unit, a Necromancer has been added. At the moment this is a stand-in conversion until I find a nice skeleton-like model to represent a Necromancer, or get a Vampire. It is based on a plastic Flamer, with parts from the Black Knights and Empire Flagellants set making up the upper body.

Next after this will be a monster. I've been told this big monsters are a big part of this game, so I may invest in a larger model. I'm tempted by the Zombie Dragon, though a Black Coach might be a great opportunity to convert something special.