Our ¼ way break is over and the campaign resumes this week. I thought it best to leave the results from round 3 until we were ready to start round 4.
From this point on, all glory rewards and research points are increased by 25%. At turn 6 that will go to 50% and 75% for the last three turns.
The idea behind that is to ensure that no one is totally out of the chase for glory, and final victories mean more than early ones.
The idea behind that is to ensure that no one is totally out of the chase for glory, and final victories mean more than early ones.
The map is updated on the right, Red for Rebels, Grey for Imperials, Pink for “the devourer cult” and Green for an unknown faction.
Mission reports
Luxon – Feeling frustrated at being at being unable to break the blockade over Luxon, fight command decided to conduct a flyover raid, in an attempt to show the flag and boost morale. What they didn’t count on was this being seen as an opportunity by civilians to follow the fighters through the blockade and escape.
Mission reports
Luxon – Feeling frustrated at being at being unable to break the blockade over Luxon, fight command decided to conduct a flyover raid, in an attempt to show the flag and boost morale. What they didn’t count on was this being seen as an opportunity by civilians to follow the fighters through the blockade and escape.
Most of the civilian ships made it through the blockade, but the members of Red squadron, and their Z-95’s paid a high price. Fighter Commander Lt Blount died in this incident.
Zenith – Following up on a lead from a new pilot joining the rebellion, Special forces hit an old republic storage area to capture a squadron of mothballed Y-wings. This was a rousing success and the storage facility also included a small number of X-wings. 9 Y-wings and 3 X-wings were obtained for fighter command with no casualties incurred.
Korvas – A daring raid was conducted on the imperial space dock facilities on Korvas. Despite the Empire being ready for the attack, they were not ready for the approach speeds and cavalier attitude of the fleet. Although they lost on cr-90 and it’s commander Anto Salamon, they have prevented the Empire from being able to service Imperial class star destroyers in sector.
The Boneyard – Cresh squad special forces have been expanding operations in the boneyard and have received additional support from high command. An intelligence intercept allowed Cresh Squad to intercept the prison ship that was transporting Anto Salamon. An attempted rescue operation was repelled by elite zero-g trained Stormtroopers. Anto’s body was later displayed on an Imperial broadcast as the Empire gained a PR coup from branding him “the mastermind of the Korvas terrorist attacks”.
Cahn – A diplomatic mission to Cahn has revealed the Devourer cult, despite its name, is open to discussion with the rebellion about combating the Empire. More information is required before a deal can be struck
Imperial Purge – A massive crackdown on the core worlds of Talathen Prime, Talathen VII and Korvas is underway. Rebels are being actively sought and rewards offered, this has eroded rebel support on Talathen, although the resounding victory on Korvas has undermined these efforts.
Nimbala – Something unusual is happening on Nimbala outside the rebellions view. Another force on Nimbala has begun undermining Czerka operations and conducting guerrilla warfare, Czerka’s share price for the Nimbala holding company is plummeting.
Mysterious contact – Someone hacked into the Rebellion secure channels and asked to discuss a shared interest in defeating the Empire. This individual eventually revealed himself as Professor Hodda, a Hutt exile who claims to be more concerned with science and legitimate business than most Hutts. He has offered to work with the Rebellion against the Hutt Cartel, Black Sun and Empire in return for defence related contracts.
Dealing with the Beast – As noted in the previous RPG report, Aurek Team was dispatched to meet and recruit the legendary “Beast of Luxon”, a famed naval officer with a sizeable following. His recruitment brings in a Nebulon-B frigate and two cr-90s to the fleet.
Recruitment
As we are introducing a new mechanic, alliances, recruitment went a little differently. Alliances are powerful characters who have a special bonus. Alliance characters are never “directly controlled” by the players, but they always have closer ties with one faction over the others.
Any actions by alliance partners generate half-glory. But they can do a lot more than a normal single character. The first two alliances represented, are Hodda and his business enterprise and the Wookie clan that was rescued on Nimbala in turn 2.
Professor Hodda went to the people’s movement for 13 clout. More concerned with the Hutts operations than the others, the People’s movement wished to keep the closest eye on the Hutt.
Attatark, Wookie chieftain went to the Republicans for 18 Clout. Always on the lookout for military assets, the Republicans did not hesitate to spend heavily to obtain an army of loyal wookies.
X-3PO, A protocol droid reprogrammed into a Assassin Droid. X-3PO is a capable assassin and diplomat. Respecting such a dual threat, the Luxon Militia paid 21 clout to obtain his services.
Gaarkan, A Wookie warrior and brawler, good for smashing things and not much else. 15 clout to the People’s movement as the shore up their interests in Special forces
Salin Hoark, an excellent smuggler and light transport pilot. Continuing the complete lockout of smuggling operations, she went to the Basra Consortium for 10 clout
Oleg Thrax, the Beast of Luxon, a great fleet officer with his own ship. Went to the Basra consortium for 21 clout in another military move. It’s worth noting that the basra consortium went into this round with a lot of clout to spend.
Horton Salm, in a surprise twist, the Basra consortium gave 17 clout to the Luxon militia in order to lock anyone else out of obtaining the service of legendary Y-wing ace Horton Salm. The Luxon militia paid 24 clout for him, of which only 7 came from their own supplies.
This left the Republicans with 13 Clout and the People’s movement with 14 as they did not make a similar deal in response.
Glory updates.
After three rounds we have two divisions in Glory, the leading pair are virtually in a dead heat and well clear of the trailing two.
The Luxon Militia – 62 Glory
The Republicans – 61 Glory
The Peoples movement – 43 Glory
The Basra Consortium – 34 Glory
Nine rounds to go, and still a lot to play for.