Hello there,

Now that my team has decided on which army we are playing with at Adepticon it is time to start thinking about lists. The first list I came up with is a Draigowing list. The whole idea behind the list is to have a super tough core unit of Paladins that can take and deal a ridiculous amount of damage. In shooting the two psycannons can blow apart any light transports with their str 7 heavy 4 guns. In close combat they can deal a ridiculous amount of damage with a banner (+1 attack) and a combination of power weapons, halberds, and hammers. The part where they really shine is in how much damage they can take. Each paladin has 2 wounds, a 2+/5++ save, and feel no pain. To top it all off each Paladin is equipped different so that I can maximize wound allocation.

The List

Draigo – 275

Paladin squad – 445
-master crafted psycannon / halberd
-master crafted psycannon / hammer
-apothecary / halberd
-storm bolter / brotherhood banner
-storm bolter / force stave

Vindicare – 145

Dreadnought – 135
-two twinlinked autocannons
-psybolts

total – 1000

First Test Game

So my first test game was against Gerry and I asked him to use a generic Ultramarines list. He came to the field with a couple Razorbacks; Tactical Squads with lascannons, meltaguns, sergeants with power weapons/fists; an assault squad with Chaplain Cassius; and a Landraider.

We played a scenario where you had to claim the most terrain pieces to claim victory. Gerry had a significant advantage because he had something like 8 units and I only had 4.

Grey Knights being Grey Knights meant that it was their job to overcome adversity and in case you didn’t already know this, they rock at their job. The Paladins weathered a hail of lascannon fire, several rounds of bolter fire, and an assault from the Chaplain & Assault Squad. In return the Paladins blew up two transports with their psycannons, shot one squad of Ultramarines off the table, destroyed the assault squad in melee, and blew up the Land Raider. Draigo broke off mid game and killed a squad on his own. The Dreadnought took some shots and blew up one transport and crippled another. The only unit which failed was the Vindicare who missed twice and failed his 2+ cover save and melted into a pile of slag from a lascannon shot.

I know I like the list quite a bit already. There are certainly some vulnerabilities like a demolisher cannon or  plasma cannons but I think the list is really versatile and fun. I am thinking about switching the Dreadnought for a Dreadknight and I do need to experiment with the Vindicare because he never even got a shot off which was just bad luck.