I loved necromunda and really feel that scale, and style of campaign is excellent fun.
But Frostgrave left me feeling like their were almost as many problems with the game as their were great parts. I couldn't help but trying to "fix" the game as parts of it seemed really wonky and awkward to me.
So, my solution? Write my own damned skirmish game.
Yep, this project is under the working title of "Radlandz" and is a post-apocalypse miniatures game. Frostgrave allows you to use all your fantasy miniatures, so i thought why not do something like that in a sci-fi setting. This way people can dust off their Necromunda gangs, use star wars miniatures, WWII figures or virtually anything else. heck, a lot of fantasy figures will work in this setting like Chaos cultists and skaven.
So here are my design guidelines for how i want the game to shape up
- Allow a lot of freedom in how a group is put together so people can customize and explore
- Make factions that are flavorful and fun
- Allow any model to be used somewhere, so the game is accessible to anyone with figures.
- Make melee important and brutal
- Make cover essential
- Have all combat decided in two rolls or less.
- Create solid campaign rules that allow groups to expand, but stop runaway leaders
- Include high tech, low tech, magic, mysticism and power armour in one setting
So, is there a market out there for a game like this. What would you like to see in a skirmish game. I'm at the very early stages of development so get your ideas in now!