So I'm about to become involved in another RPG...Deathwatch in fact...

I wasn't actually going to be doing any of the actual GMing for this one but an issue of timing has meant that I am going to be running the first session but after that I'll be a player...well...most of the time at least...

Kill Team Theta
Kill Team Theta has been created from the most veteran of the latest Battle Brothers to join the Deathwatch for a series of missions against both the Tau and the Tyranids in the Damocles gulf. Special dispensation has been given to allocate specialist equipment to this particular team in light of the exceptionally dangerous nature of their upcoming trials...

Editors Note - Martin who will be doing most of the GMing decided that every-one could start off with character appropriate equipment from the beginning of the campaign instead of taking it later as 'Signature Wargear' upgrades. Presumably this means we'll be facing enemies from the start against which we'll need it...he also allowed equipment one 'renown' level above that which would normally be allowed in case you're wondering where those power weapons came from...

The team will initially consist of six members joined occasionally by Inquisitor Nolan when he deems his presence necessary...

Inquisitor Nolan - Rank 9 (Dark Heresy/Ascension)
WS 47**, BS 57****, S 40**, T 35*, Ag 37*, Int 43**, Per 30, WP 52*, Fel 54****
*upgrades purchased

Divination - 'Do not ask why you serve. Only ask how'
Transition Package - Baptism of Fire (+10WP, included in profile)
Conviction is Strength (reduce Insanity Points gained by half, rounding down)

Movement - 3, 6, 9, 18
Wounds - 21, Fate Points - 3
XP Spent - 15000, XP Remaining - 0
Insanity - 20 (Minor Compulsion), Corruption - 0

Skills - Awareness+20 (Per), Charm +20, Chem-Use (Int), Command+20 (Fel), Common Lore (Adeptus Arbites, Imperial Creed, Imperial Guard, Imperium,Law, Machine Cult, Underworld)(Int), Inquiry+10 (Fel), Dodge+10 (Agi), Drive (Agi), Forbidden Lore (Archeotech, Cults, Heresy, Inquisition, Mutants, Ordo Xenos, Psykers, Xenos)(Int), Interrogation+20 (WP), Intimidate+20 (Str), Literacy+10 (Int), Navigation (Stellar)(Int), Peer (Inquisition), Pilot (Civilian Craft, Military Craft)(Agi), Scrutiny+20 (Per), Search+20 (Per), Security+20 (Agi), Speak Language (High Gothic, Low Gothic)(Int), Talented (Command), Tech-Use (Int), Tracking+20 (Int).

Talents - Acolyte Network, Basic Weapon Expertise, Combat Master, Crushing Blow, Dead-Eye Shot, Die Hard, Heightened Senses (Hearing, Sight), Iron Jaw, Jaded, Quick Draw, Melee Weapon Training (Power,Primitive), Pistol Training (Bolt,Plasma,Solid Projectile), Rapid Reaction, Rapid Reload, Resistance (Cold, Heat, Psychic Powers), Step Aside, Sound Constitution (9), Sprint, Swift Attack, True Grit.

Weapons - Best Craftsmanship Bolt Pistol, Common Craftsmanship Power Fist, Dig-Weapon, 
Armour - Ignatus-Pattern Power Armour (8AP all locations),  
Equipment - Chrono, Data Slate, Excrutiator Kit (+20 to Interrogation), Flask of Amasec, Injector: De-Tox (3 Doses), Stimm (3 Doses), Inquisitorial Rosette, Uniform (Good Quality).

The Kill Team
Tactical Marine Claudius of the Ultramarines
WS 46, BS 53, S (8)39, T (6)39, Ag (5)41, Int (3)34, Per (3)38, WP (3)39, Fel (4)47

Movement - 5, 10, 15, 30
Wounds - 21, Fate Points - 5
XP Spent - 13000, XP Remaining - 0, Rank - 1
Renown - 5, Insanity - 0, Corruption - 0

Chapter Demeanour - Honour the Codex, Personal Demeanour - Pious
Past Event - Tyrannic War Veteran, Power Armour History - Death is Joy
Specialist Ability - Bolter Mastery

Skills: Awareness, Ciphers (Chapter Runes), Climb, Command, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Assault Doctrine), Tracking.
Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Deathwatch Training, Hatred (Tyranids), Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Tyrannic War Stratagem (Grenadier), Unarmed Master.
Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Standard Issue Equipment
Astartes Power Armour, Astartes Bolter with Fire Selector, Astartes Bolt Pistol, 1x Clip 'Special Issue' Ammunition, 1x Clip Hellfire Rounds, 3x Astartes Frag Grenades, 3x Astartes Krak Grenades, Astartes Chainsword, Astartes Combat Knife, Repair Cement, Chapter Trapping (Heraldry Scroll).
Additional and Signature Wargear
Codex Astartes x2
Bionics and Implant Systems
Bionic Eye (Dark Sight, Heightened Senses, Telescopic Sight)

Tactical Marine Tidus of the Raven Guard
WS 43, BS 48, S (10)42, T (8)42, Ag (6)57, Int (4)41, Per (5)50, WP (3)39, Fel (3)39

Movement - 6, 12, 18, 36
Wounds - 19, Fate Points - 3
XP Spent - 13000, XP Remaining - 0, Rank - 1
Renown - 0, Insanity - 0, Corruption - 0

Chapter Demeanour - Son of Night, Personal Demeanour - Taciturn
Past Event - Operation Chronos, Power Armour History - None
Specialist Ability - Bolter Mastery
Deeds and Distinctions - Right Gear for the Job

Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment (+10), Drive (Ground Vehicles), Forbidden Lore (Xenos), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move (+10), Speak Language (High Gothic, Low Gothic), Tactics (Recon and Stealth), Tracking.
Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Deathwatch Training, Guerilla Training, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.
Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Standard Issue Equipment
Astartes Power Armour, Astartes Bolter with Fire Selector, Astartes Bolt Pistol, 1x Clip 'Special Issue' Ammunition, 3x Astartes Frag Grenades, 3x Astartes Krak Grenades, Astartes Combat Knife, Repair Cement, Chapter Trapping (Raven Calvaria)
Additional and Signature Wargear
Deathwatch Scout Armour (Master Crafted), Ultra Pattern Mk IX Sniper Rifle, Stalker Pattern Silenced Bolt Pistol, 3x Blind Grenades, Camo Cloak, Auto-Sense Goggles, Astartes Combat Webbing

Assault Marine Hakim of the White Scars
WS 48*, BS 36, S (12)53*, T (8)40, Ag (5)46, Int (3)37, Per (3)38, WP (4)44, Fel (3)35
*Upgrades taken

Movement - 5, 10, 15, 30
Wounds - 21, Fate Points - 4
XP Spent - 13000, XP Remaining - 0, Rank - 1
Renown - 0, Insanity - 0, Corruption - 0

Chapter Demeanour - Son of the Steppes, Personal Demeanour - Stoic
Past Event - Bad Blood, Power Armour History - A Heroes Shame
Specialist Ability - Wings of Angels

Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Shock and Awe/Rapid Dominance), Tracking.
Talents: Ambidextrous, Astartes Weapons Training, Berserk Charge, Bulging Biceps, Deathwatch Training, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), Swift Attack, True Grit, Unarmed Master.
Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Standard Issue Equipment
Astartes Power Armour, Astartes Bolt Pistol, 3x Astartes Frag Grenades, 3x Astartes Krak Grenades, Astartes Chainsword, Astartes Combat Knife, Astartes Jump Pack, Repair Cement, Chapter Trapping (Savage Totem).
Additional and Signature Wargear
Power Sword (Duelling Tulwar), Astartes Combat Shield, Additional Combat Knives.

Assault Marine Klaus of the Black Templars
Note - Klaus's player wanted to play a Chaplain but as that's a Rank 4 upgrade we used an Assault Marine and swapped the Jump Pack abilities for some suitable 'Chaplain in training' ones...
WS 54, BS 34, S (10)44, T (8)40, Ag (5)43, Int (3)39, Per (4)40, WP (4)47, Fel (4)49

Movement - 5, 10, 15, 30
Wounds - 21, Fate Points - 3
XP Spent - 13000, XP Remaining - 0, Rank - 1
Renown - 0, Insanity - 0, Corruption - 0

Chapter Demeanour - Zealous, Personal Demeanour - Hot-Blooded
Past Event - Trained a Neophyte, Power Armour History - Terror be thy Friend

Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Terror Tactics), Tracking.
Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Deathwatch Training, Hatred (Heretics, Mutants, Psykers), Heightened Senses (Hearing, Sight), Killing Strike, Litany of Hate, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), Swift Attack, True Grit, Unarmed Master.
Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Standard Issue Equipment
Astartes Power Armour, Astartes Bolt Pistol, 3x Astartes Frag Grenades, 3x Astartes Krak Grenades, Astartes Combat Knife, Repair Cement, Chapter Trapping (Tabard)
Additional and Signature Wargear
Astartes Power Maul (Counts as Astartes Power Axe)






Devastator Marine Arno Tyr of the Imperial Fists
WS 40, BS 50, S (10)41, T (8)44, Ag (4)36, Int (3)37, Per (4)46, WP (5)52, Fel (4)43

Movement - 4, 8, 12, 24
Wounds - 20, Fate Points - 3
XP Spent - 13000, XP Remaining - 0, Rank - 1
Renown - 0, Insanity - 0, Corruption - 0

Chapter Demeanour - Sons of Dorn, Personal Demeanour - Proud
Past Event - Last stand, Power Armour History - Pristine Condition
Specialist Ability - Immovable Warrior
Deeds and Distinctions - Pain Glove Mastery

Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Defensive Doctrine), Tracking.
Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Deathwatch Training, Hardy, Heightened Senses (Hearing, Sight), Iron Jaw, Killing Strike, Mighty Shot, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.
Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Standard Issue Equipment
Astartes Power Armour, Astartes Heavy Bolter with Backpack Ammo Supply, Astartes Bolt Pistol, 3x Astartes Frag Grenades, 3x Astartes Krak Grenades, Astartes Combat Knife, Repair Cement, Chapter Trapping (Ossific Relic)
Additional and Signature Wargear
Deathwatch Suspensor, Motion Predictor, Suppression Stabiliser, Pain Glove

Techmarine Marcus of the Iron Hands
Note - Normally a kill-team has at least one player who wants to be a Librarian and another who plays an Apothecary...we have neither. This means we lack Augury and area effect abilities as well as healing ones. Our GM has therefore piled up my Techmarine with a number of bionics, talents and the like which enable me to go some way towards duplicating those abilities in a justifiable manner. The downside to all this extra hardware of course is that I now effectively have three bloody jobs to do...
WS 44, BS 60, S (16)65, T (16)75, Ag (4)30, Int (10)50, Per (4)45, WP (4)41, Fel (3)32

Movement - 4, 8, 12, 24
Wounds - 22, Fate Points - 4
XP Spent - 13000, XP Remaining - 0 , Rank - 1
Renown - 0, Insanity - 9, Corruption - 0

Chapter Demeanour - Iron and Hate, Personal Demeanour - Scornful
Past Event - Service in the Fleet, Power Armour History - A Heroes Shame,The Iron Greaves
Specialist Ability - Blessed by the Omnissiah
Deeds and Distinctions - Omnissiahs Calling, Price of Victory.

Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Intimidate, Literacy, Medicae, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Void Combat), Tracking.
Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Deathwatch Training, Electro-Graft Use, Heightened Senses (Hearing, Sight), Killing Strike, Master of Arms, Mechadendrite Use (Servo-Arm, Weapon, Utility), Nerves of Steel, Quick Draw, Resistance (Psychic Powers), Talented (Tech-Use), The Flesh is Weak (4), True Grit, Unarmed Master.
Traits: Machine (4), Unnatural Intelligence (x2), Unnatural Strength (x2), Unnatural Toughness (x2).

Standard Issue Equipment
Astartes Power Armour with Astartes Servo Arm, Astartes Bolter with Fire Selector, Astartes Bolt Pistol, 3x Astartes Frag Grenades, 3x Astartes Krak Grenades, Astartes Combat Knife, Repair Cement, Chapter Trapping (Master Craftsmanship Bionic Hand)
Additional and Signature Wargear
Storm Bolter with Motion Predictor x2

Bionics and Implant Systems
Auger Array, Bionic Arm (Left), Bionic Arm (Right), Bionic Legs, Cortex Implant with Cogitator System, Cranial Armour, Mechanicus Implants, Mechadendrites (Astartes Breaching Auger, Medicae, Optical, Utility), Mining Helot Augmetics, MIU, Sub-Skin Armour.