I had the following game last nite versus Tyranids:

Swarmy w. dropspore

2x Trygon

20x stealer

30x devilgaunt

Flyrant - dual devourers

3x Hive Guard brood (full)

Ripperswarm

etc.

I had the following army:


[Smurf Battalion]

Tiggy

Primaris Lt.

2x Intercessor squad

Scout squad

Hellblasters

Inceptors (plasma variant)

[Aux]

Culexus

[AC Vanguard]

Trajann (beastmode !!!)

ShieldCaptain on Dawneagle (3++)

Wardens

Allarus

Vexillus Praetor (5++ Imperialis bubble)

Mission 3 (Nexus Control) from ITC with 3rd deployment zone (Hammer and Anvil) from the rulebook. Good luck scoring that mission objective - lol.

My secondaries were Old School, Gang Busters and Reaper. My opponent selected Old School, Recon and Headhunter.

Tiggy had Might of Heroes, Veil of Time and Smite. Might of Heroes always came in handy when I was able to successfully cast it. Nidz had Catalyst, Horror, Onslaught, Psychic Scream and Smite.

I put a lot of my army in reserve including Trajann - Allarus, Wardens, Inceptors, and Culexus.

My castle was Shield-Captain, Tiggy, Lt., one Intercessor squad, Hellblasters and Praetor.

Bugz go first and I fail to seize... ouch !!!

First turn in drops Swarmy and one Trygon with stealers popping up from the tunnel and double moving thanks to Swarmy. Flyrant plops down too. Hive Guard all inside a central ruin... I was careful to deploy outside their range even with movement. Nid shooting kills like one Intercessor thanks to 2+ with cover... then stealers assault Intercessors and Bike Cpt - Praetor and Lt. both intervene. I lose the Intercessor squad but the characters shred most of the stealers. My turn I drop in everything to clear out my DZ. Shooting kills Trygon and wounds Flyrant - Allarus finish off the stealers... Wardens make the long charge into Flyrant and finish it off for the Warlord kill. I scored a lot of points this turn but there are still five more battle rounds left to go and I suddenly realize I am really out of position now.

Over the course of the game I am able to keep scoring some points every turn to maintain my slim lead... kill a unit here, grab an objective there - you know the drill. You can't afford to get behind on the primary objectives for ITC missions. Eventually the Nid player had to get very aggressive which ended up costing him but really there was no other choice. Allarus and Trajann had to foot slog it a couple turns in a row to get back into position for end game. His Hive Guard really choked versus the Custodes this game. Wardens were MVP absorbing several turns in a row all the shooting from the Hive Guard... amazing !!!

Really tough game... all the Nidz had left were two HG squads and the rippers.