A bit of a transitional post for today, as I don’t have any completed models to share with you at the moment — that’s what I get for touting my own productivity in my previous post, I suppose 😉

But anyway, both the warm weather and various other distractions have kept me from painting anything lately. That doesn’t mean I haven’t been doing any hobby-related work, though: At least I have some WIP impressions to share with you! 🙂

I. The Long Watch:

So far, my Primaris-based true scale Deathwatch killteam numbers four completed members, as you will probably remember:

Thanks to several bitz drops, I have been able to start work on the next two members of the team. First up, I wanted to include a Watch-Brother from the Castigators, a fourteenth founding Ultramarines successor, and Commissar Molotov’s own DIY chapter — given Mol’s role as the doyen of the INQ28 movement, I felt this would be a nice little shout out to him 😉

So far, my Deathwatch conversions have been an attempt to convey the character of the Marines’ respective chapters through the actual conversion, and I did have a rather nifty idea for the Castigator, if I do say so myself: Seeing how the chapter icon prominently features a hand holding a whip, and given the fact that the Deathwatch seem to be all about crazy weapons nowadays, I thought it would be cool to get a little creative with the model’s equipment 😉

Take a look:

The model is based on one of the Primaris Lieutenants from the Dark Imperium boxed set that I was able to snap up on ebay — the pose was quite perfect for what I had in mind, and it was really easy to replace the model’s power sword with the whip from the Necromunda Escher sprue — it’s a good thing we actually get two of those whips in the Necromunda boxed set 😉

I wasn’t quite sure at first whether or not the whip look would work, but I do think the Marine wears it rather well: The bigger scale makes the weapon look a bit more plausible, and the model’s dynamic stance definitely matches the weapon.

Apart from the weapon swap, I only really added a bit of additional gear to the model’s belt and swapped in a Deathwatch backpack and shoulder pad (replacing the stock shoulder pad did take a bit of careful sawing, though, as the pauldron and arm were one bit). I also really wanted to have one member of the squad wear an Mk. VII helmet, for that classic mid-to-late 90s Space Marine look, and I still had a vintage metal Deathwatch head in my bitzbox, so that seemed like the perfect option to go with.

Commissar Molotov also kindly offered to send over a custom Castigators shoulder pad, although I am pretty much committed to freehanding the chapter icon onto the right pauldron — how much harder than an actual lion head can it possibly be, right? Plus it would save me the hassle of having to saw through another Space Marine arm 😉 I would really like Molotov to name this fellow, though!

That’s not all, though: Thanks to a supply drop from fellow hobbyist Augustus b’Raass, I received yet another Primaris Marine, which allowed me to start yet another Watch-Brother, a Lamenter this time around. It felt like my kill team still needed someone with a massive gun, so I decided that the role would fall to the Lamenter. After doing a bit of research on the matter, I bought the model for Rodricus Grytt (from Kill Team Cassius), because it would give me both the weapon, backpack and Deathwatch shoulder pad I needed in one go.

So the biggest part of the conversion was to make Rodricus’ arms fit the Primaris body — something that actually turned out to be surprisingly easy, with just a bit of tweaking:


I did have to carefully cut off the right upper arm from both the “donor” model and the Primaris Marine, though, in order to make it all work together — I only really had to do this because I wanted to be able to replace the stock Primaris shoulder pad, however.

Regarding the details, I chose some bitz with teardrop symbols to match the Lamenters’ inconography. As for the helmet, I have a funny story to go with that one: Having tried, half a dozen times, and unsuccessfully, no less, to sell Commissar Molotov on this particular helmet for his true scale Lamenters Watch-Brother, I realised that the only way I was going to ever see this helmet used in that capacity was to build my own Lamenter — so here we are 😉

In order to add to the bulky look created by the helmet and massive weapon, I also added some additional armour plates to the model’s hip, although they are not all that visible in the above picture — trust me, though: They are there 😉

As for the pose, I would have preferred something a little more grounded and stable, but I only had the one Primaris Marine to work with, so I did the best I could. Given his pose, the Marine obviously isn’t in the process of firing his weapon, but rather seems to be lugging it from point a to point b. So what do you guys think: Does he work better looking straight ahead like this:

Or looking off to the side, like this:



I also tried having him look towards the barrel of his gun, but the model ended up looking very unbalanced that way, plus it would also obscure a lot of the detail on the faceplate. Anyway, would love to hear your feedback on this!

In any case, many thanks to Augustus b’Raass, of course, for sending over the model for the conversion! Cheers, buddy! 🙂

 

II. Golden Girl

Ever since the recent release of Age of Sigmar’s 2nd edition’s starter box and the accompanying models, everyone and their mother have been going crazy over the new Nighthaunt models (and some hobbyists, like the ever-inspirational Jeff Vader, are already having a field day with the, admittedly very nice, skeleton-ghost thingies).

However, nobody’s been talking about what must be the entire release’s single coolest model: The female Stormcast Eternal coming with the Easy To Build Easy To Build Stormcast Sequitors:

Seriously, I love this model! It’s almost perfect, really: The pose, the very cool face, the clean lines. I don’t care much for the weird mace head, but that’s Stormcast Eternal weapon design for you. Anyway, I knew right off the bat that I wanted to turn this lady into an Inquisitrix — my first Inquisitrix, actually, something I have wanted to do for a long time, ever since seeing PDH’s brilliant take on Naeve Blacktalon.

So here’s what I have so far:

 

Like I said, I really love this model, which is why I have decided to keep the conversion fairly subtle for now: I merely replaced that weird He-Man-style weapon with something a little more 40k (a thunder hammer from the plastic Mk. III Marines with an eagle head from the Imperial Knight Questor) added a holstered pistol at the hip and an Inquisitorial rosette and replaced the design on the shield with an Ordo Malleus-style heraldic device (quite a bit of work, that last one):

I am actually a bit reluctant to add too many more gubbins to her: Much of the model’s coolness comes from its very clean lines, mostly created by juxtaposition of the static pose and the flowing robes, and I don’t want to ruin that by overcluttering her. A bit of extra gear on her belt, maybe, but don’t expect me to go crazy on the grimdark bitz. In the end, I am pretty confident she’ll look perfectly at home in the middle of an Inquisitorial warband.

If there is one problem with the model, it’s that this girl is tall — almost freakishly so, and even moreso when using the elevated base the model actually came with — a veritable plinth, that one. She is just as tall as a Primaris Marine, and that’s not counting the base.

So the first thing I did was to drop the base and go with something a bit less vertical — the very cool readymade base that came with the Primaris Marine Augustus send me seems like an excellent standin for now. As for her actual height, I guess I’ll be able to get away with it because she’s an Inquisitrix: The Inquisition definitely has the kind of crazy tech at its disposal that could allow for all kinds of body augmentation. It would arguably be more of a problem if I wanted to turn her into, say, a Sister of Battle, for instance.

 

III. This is going to sting a little…

There’s also another addition to my Blood Bowl team, as my friend Annie gave me a very cool model for my birthday. This delightful little Kromlech goblin nurse, who will be the Orkheim Ultraz’ medic from now on:

Expect to see this little guy painted sooner rather than later! And a heartfelt thank you to Annie for – another – lovely contribution to my team! 🙂

 

IV. In closing…

Before I wind up this post, I want to elaborate about one of the aforementioned distractions that have kept me from painting. Some long time readers may remember that I am a bit of a video game fiend, so it’s probably not too surprising to learn that one thing keeping me from painting at the moment is…a video game:

I have been slightly addicted to playing Hollow Knight for the last couple of days, and I only really bring this up because I am fairly confident that quite a few readers of this blog might enjoy the game just as much as I do: It’s a 2017 indie action adventure that has been receiving quite a bit of hype recently, after being released for the Nintendo Switch. I bought the PC version last weekend and have been unable to tear myself away from it ever since. For those of you a bit familiar with videogames, it’s as though Dark Souls had been reimagined as a sidescrolling Metroidvania…with bugs (the animals, mind you, not the technical gaffes). It’s highly addictive, incredibly atmospheric, and also very cute and very creepy at the same time. If that sounds like it might be your thing, check out the game here.

 

So yeah, that’s it for today! Let’s hope I’ll be able to get something finished again before long — I’ll definitely keep you guys posted! 😉

Until then, please feel free to let me know what you think about these WIPs! And, as always, thanks for looking and stay tuned for more!