Last finishing touches complete for the Adepticon trip! I gave the event packet a closer read-through and realized my assumptions were a little off for the Necromunda event, and as such I had some extra credits to spend on building out Count DeMonet's Guilder Caravan and Traveling Show. Figured I ought to snap a few pics before they got packed away in the case...


The whole crew ready to made a trip to the Underhive! Really jazzed with how they turned out - While they may not be super effective, they definitely have a ton of character! Played a few more games locally with them to get a better handle on the rules and work out any kinks in the crew list that needed addressing before the event.


Dug up the prior incarnation's cargo skiff/flying carpet and rebased it to act as a gang relic/objective marker should the scenario call for it. Count DeMonet had a few equipment tweaks and now carries a hot-hot laspistol and a stiletto sword cunningly disguised within his walking cane!


Of the two champions, Dr. Whirlygig was pretty much spot-on and has been a stand-out in every scenario he's taken part in. Some combat drugs coupled with the Count's Overseer skill and he's a cavalcade of pain! I did have to build and speed paint a replacement Mr. Hand, as his previous incarnation was carrying way too much superfluous weaponry. The addition of the Mono-sight and a clip harness should keep him well out of harm's way while still blasting opponents with wild abandon.


The husband and wife team of Harry the Hump and Minka the Ninker don't get much glory on the table but they consistently survive the encounters and keep the pressure on their opponents while the more flashy members of the team do the dirty work.


Two new gunslingers were added to the roster each bringing some short ranged but powerful weapons. Biceps McSixpack is a danger to himself and others with his plasma pistol, while Frellin' Tom's hand flamer packs a big template in a small pistol!


Another addition to the crew is the Squat adventurer Stump Chunkman, whose bolter always seems to run out of ammo on the very first pull of the trigger. Luckily he's no slouch with a mallet! The ratskin scout Eats Bad Fungus is a perennial favorite, sneaking up along the sides before blasting away with his shotgun or stealthily skewering sentries as the situation calls for.


Last but not least is Brother Hameln and his bomb rats. Not once has his furry little ordnance managed to do anything but be comic relief, however I just can't help but take him in the list!

Really looking forward to the event at Adepticon, and can't wait to see what other wild and wonderful crews will be taking part!