New rules from White Dwarf for the Inquisition:
An inquisitor can join a force without taking up a slot and it does not prevent other units from benefiting from things like chapter tactics, combat doctrines, canticles of the omnissiah etc and it is ignored for the purposes of the battle brothers rule.*
4 stratagems:
Cyclonic Torpedo 4cp-
Select a point then roll 2d6" and on a 4+ -1 for a (character) unit suffers d3 mortal wounds.
Inquisitorial Mandate 1cp-
Inquisitor gains a warlord trait but is not your warlord and can then take a relic.
Seize for Interrogation 1cp-
Enemy character destroyed within 3" of any inquisition units gain d3 command points and enemy army must subtract 1 from leadership.
Requisition 1cp-
Friendly Imperium unit within 6" of an Inquisitor targets a unit that is the inquisitor’s quarry in shooting, overwatch or fighting it can re roll hit rolls of 1.
4 named Inquisitors (see below)
*Malleus is the only Ordo that can have Terminator armour for normal Inquisitors.
Elites:
Deamonhost, Jokaero and Acolytes
Daemonhost: M 6" WS 4 BS S 4 T W 4 A Ld 7 Sv 5++
Unholy Gaze - 12" Assault 1 S 8 AP 1 D1 (on a wound roll of 6+ damage becomes D3)
Warp Grasp - S User AP 3 D1
Roll for demonic power at start of your movement phase roll a d6:
1-2 move 12" and can fly
3-4 regain all lost wounds
5-6 roll a d6 for each enemy unit with 3" on a 2+ it suffers d3 mortal wounds.
Jokaero M 6" WS 6 BS 4 S 2 T 3 W 3 A 2 Ld 7 Sv 5++
Focused Strike - 24" Heavy 1 S 8 AP 3 D3
Scatter Shot - 12" Assault 6 S 4 AP 1 D1
Inconceivable Customization start of shooting phase for an Ordo unit:
1-2 re roll the hit
3-4 re roll the wound
5-6 re roll hit and wound
Acolytes M 6" WS 4 BS 4 S 3 W 3 A Ld 7 Sv 5+
If the unit contains only one model it gains the character keyword.
Warlord Traits:
Radical
Once per battle re-roll 1 hit roll, wound, damage, saving, psychic test or deny the witch
Puritan
Improve invulnerable save by 1 to a maximum of 3++
Formidable Resolve
+1 LD and increase range of Unquestionable Wisdom by 6"
Ordo Hereticus
No Escape
Heroic Intervention up to 6". Enemy units within 1" of the Warlord can't fall back on 4+.
Ordo Xenos
Esoteric Law
Whilst Warlord is on the battlefield roll one d6 each time opponent uses a strategem and on a 5+ you gain 1 cp.
Ordo Malleus
Psychic Mastery
Knows one additional psychic power from Telethesia. Can manifest an additional psychic power and an extra deny the witch.
Eisenhorn - Radical
Greyfax - No Escape
Karamazov - Formidable Resolve
Coteaz - Psychic Mastery
Relics:
Blade of the Ordo
Power Sword S +1 AP 3 D3 (if attacking "quarry" then flat 3 damage)
Digital Weapons
One attack at S use,r if it hits then it inflicts one mortal wound
Black Shroud
Inquisitor is -1 to wound
Ignis Judicium
(Ordo Hereticus) Inferno Pistol 12" range
Biocorrosive Poison
(Ordos Xenos) melee weapon always wounds on a 2+ unless target is a vehicle or is Titanic
Tainted Blade
(Ordo Malleus) Power Sword S +3 AP 3 D1
Points:
Coteaz - 90
Eisenhorn - 80
Greyfax - 85
Karamazov - 115
Terminator Inquisitor - 91
Jokaero - 18
Inquisitor - 55
Daemonhost - 25
Acolytes - 8/model
Psychic Discipline Telethesia:
Terrify - WC 18" -1 Ld and can't overwatch
Psychic Fortitude - WC 4 12" Imperium unit auto passes morale test
Dominate - WC 6 12" and not a vehicle roll 3d6 and if you beat their Ld make shoot one weapon or shooting attack
Mental Interrogation - WC 6 12" select one enemy character, that model is -1 to their hit rolls until the next psychic phase; also roll 3d6 and if you beat their Ld gain one cp
Psychic Pursuit - WC 7 select a character with less than 10 wounds and within 18". Select one friendly Ordo unit within 6", can target that character even if it's not the closest
Castigation - WC 6 select enemy with 18", roll 3d6 and if you beat their Ld that unit suffers D3 MW.
(Ordo Hereticus) Ascertainment - WC 6 select enemy within 12" and subtract 1 attack from it; also roll 2d6 and if you beat it's Ld then they are -1 to their hit rolls.
(Ordo Xenos) Psychic Veil - WC 5 friendly Ordo Xenos unit with 6" can only be targeted of they are the closest unit and can only be charged if they are within 6" of the charging unit
(Ordo Malleus) Power through Knowledge - WC 6 select one friendly Imperium infantry or biker unit within 12" until your next psychic phase they have a 5++ invulnerable save
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Special Character Rules:
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Greyfax M 6" WS 3 BS 3 S T 3 W 3 A 5 Ld 10 Sv 3+ 5++
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MC Condemnor Boltgun - 24" Rapidfire 1 S 4 AP 1 D1 unless it hits a PSYKER then D3
Psyocculum - target psyker/daemon character even if no the closest MODEL
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Coteaz M 6" WS 3 BS 3 S 3 T 3 W 5 A 4 Ld 10 Sv 2+ 5++
Master Crafted Nemesis Daemon Hammer - S x2 User AP 3 3D no negative to hit
Spy Network - enemy unit sets up within 6" of an Ordo Malleus unit can shoot at the enemy as if it was the shooting phase; also once per battle when your opponent uses a stratagem they have to pay an extra cp
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Eisenhorn M 6" WS 3 BS 3 S 3 T 3 W 5 A 4 Ld 10 Sv 4+
Artificer Bolt Pistol 12" S 4 AP 1 2D
Barbarisater S User Ap 3 d3D, +1 to the hit roll
Runestaff S +3 AP 1 3D
Electrobane Grenades 6" S4 AP 1 1D - against a vehicle d6 - 4-5 1 MW + damage 6 d3 MW + damage