Alright, I've written up everything where I currently stand with the Dark Side part of things, so I figure it's a good time to write up everything Light Side.  I eventually do need to make a new Light Side deck, but I'll get there eventually.  As a reminder, I'm only working with Core Set, plus the first cycle, and the Edge of Darkness Deluxe Expansion.

So, let's look at a deck that, at one point, I am pretty sure was extremely strong in the meta (as in, during this point during the game's life, it was pretty strong).

RA Sleuth Scouts:
Total Cards: (50)

Affiliation:
Rebel Alliance

Objective: (10)
2x The Defense of Yavin 4 (Core 8-1)
2x Renegade Squadron Mobilization (The Search for Skywalker 44-1)
2x Prepare for Evacuation (A Dark Time 49-1)
2x Raise the Stakes (Edge of Darkness 70-1)
2x Across the Anoat Sector (Edge of Darkness 74-1)

Unit: (28)
2x Red Two (Core 8-2)
2x Y-Wing (Core 8-3)
2x Renegade Squadron (The Search for Skywalker 44-2)
2x Renegade Squadron Operative (The Search for Skywalker 44-3)
2x Munitions Expert (The Search for Skywalker 44-4)
2x Renegade Squadron Escort (A Dark Time 49-2)
2x Renegade Squadron Escort (A Dark Time 49-3)
2x Action-series Bulk Transport (A Dark Time 49-4)
2x Blockade Runner (Edge of Darkness 70-2)
2x Cloud City Operative (Edge of Darkness 70-3)
2x Bothan Spy (Edge of Darkness 70-4)
2x Sleuth Scout (Edge of Darkness 74-2)
2x Sleuth Scout (Edge of Darkness 74-3)
2x Undercover Operative (Edge of Darkness 74-4)

Enhancement: (8)
2x Astromech Droid Upgrade (Core 8-4)
2x Hidden Outpost (Core 8-5)
2x Echo Caverns (The Search for Skywalker 44-5)
2x Smuggling Compartment (Edge of Darkness 70-5)

Event: (10)
2x Rebel Assault (Core 8-6)
2x Ion Cannon Burst (A Dark Time 49-5)
2x Swindled (Edge of Darkness 70-6)
2x Smuggler's Run (Edge of Darkness 74-5)
2x Over My Dead Body (Edge of Darkness 74-6)

Fate: (4)
2x Target of Opportunity (The Search for Skywalker 44-6)
2x Battle of Hoth (A Dark Time 49-6)

The object of this deck is to buff up those Sleuth Scouts with Raise the Stakes and Across the Anoat Sector to really hammer your opponent's objectives, and use a variety of cards, like Echo Caverns, to control what's available to defend them.  It's a deck I know did well, once upon a time, and it's a deck I've personally done well with, playing against Eric, as well as before.

For my second deck, I wanted to use at least a few of the Jedi objectives, and ended up with the following:

Jedi/RA Hoth Speeders
Total Cards: (50)

Affiliation:
Jedi

Objective: (10)
2x Hoth Operations (The Desolation of Hoth 38-1)
1x Echo Base Defense (The Desolation of Hoth 39-1)
1x Preparation for Battle (The Search for Skywalker 45-1)
2x Attack Pattern Delta (The Battle of Hoth 59-1)
2x A Hero's Resolve (Escape from Hoth 64-1)
2x Evacuation Procedure (Escape from Hoth 65-1)

Unit: (31)
2x Wedge Antilles (The Desolation of Hoth 38-2)
2x Rogue Three (The Desolation of Hoth 38-3)
2x Snowspeeder (The Desolation of Hoth 38-4)
1x Wilderness Fighters (The Desolation of Hoth 39-2)
1x Wilderness Fighters (The Desolation of Hoth 39-3)
1x Wilderness Fighters (The Desolation of Hoth 39-4)
1x Hoth Scout (The Search for Skywalker 45-2)
1x AAC-1 Speeder Tank (The Search for Skywalker 45-3)
1x AAC-1 Speeder Tank (The Search for Skywalker 45-4)
1x Tauntaun (The Search for Skywalker 45-5)
2x Rogue Leader (The Battle of Hoth 59-2)
2x Rogue Two (The Battle of Hoth 59-3)
2x Snowspeeder (The Battle of Hoth 59-4)
2x Luke Skywalker (Escape from Hoth 64-2)
2x Snowspeeder (Escape from Hoth 64-3)
2x Tauntaun (Escape from Hoth 64-4)
2x Han Solo (Escape from Hoth 65-2)
2x Toryn Farr (Escape from Hoth 65-3)
2x Bright Hope (Escape from Hoth 65-4)

Enhancement: (8)
2x Hoth Survival Gear (The Desolation of Hoth 38-5)
1x Subzero Defenses (The Desolation of Hoth 39-5)
1x Subzero Defenses (The Desolation of Hoth 39-6)
2x Snowspeeder Launch Bay (The Battle of Hoth 59-5)
2x Buried Outpost (Escape from Hoth 65-5)

Event: (1)
1x Shelter from the Storm (The Search for Skywalker 45-6)

Fate: (10)
2x Target of Opportunity (The Desolation of Hoth 38-6)
2x Battle of Hoth (The Battle of Hoth 59-6)
2x Battle of Hoth (Escape from Hoth 64-5)
2x Heat of Battle (Escape from Hoth 64-6)
2x Battle of Hoth (Escape from Hoth 65-6)


The goal of this deck is to put out a bunch of Hoth objectives, gain advantages from that, and use the speeders and synergies between everything to push through the damage needed to win.  I've only managed one game with these guys, and I did win, after wearing my opponent down enough to get some opportunities, but I'd need to play it a few more times to see how I can improve this.

So that's where I'm currently at.  One deck I want to play a bit more, to tweak, and one deck that seems to be exactly where I want it.  So let's look at where I am with the Light Side objective sets.

Jedi:
A Message From Beyond
Embers of Hope
Knowledge and Defense
Self Preservation

Rebel Alliance:
Alderaan's Promise
Sensors are Placed

Smugglers and Spies:
Asteroid Sanctuary

Escape from Ord Mantell
Last Defense of Hoth
The Defense of Cloud City
Trust Me
Undercover Dealings
Wookiee Life Debt

Light Side Neutral:
Frozen Refuge
Hold the Line!
Opening Moves
To Arms!

So still, quite a few objective sets to use.  I'm going to play a game or two more with my speeder deck before I delve into these and make some new decks, however.  Hopefully I'll play soon, and start getting some new decks built!