Hey everyone, it’s time for another update — and yet, I’ve had virtually no hobby time, for reasons that shall become obvious further down in this post.

It’s a good thing, then, that I still have enough bits and bobs from my desktop to share with you, even if I’ve been sitting on some of this stuff for a while now — what better way to clean house, as it were, eh? So let’s take a look:

I’ll start with a small update on one of the projects from my previous post: Remember the beginnings of my Bloodbriar Cartel?

Looking at the models, I realised that I wanted another bodyguard for the retinue. Now building another sentinel would have been quite tempting, especially on the account of this awesome idea of fellow hobbyist euansmith:

The entire gaggle are looking sumptuous. Looking at the Guard with the shield, I was struck by the idea that, if you make a second one that was Left Handed, they could stand behind important people, with their two shields forming a pair of wings to make their VIP look even more important. The mask on the guard is really cool.

But then I quickly realised that my heavy case of hobby butterfly syndrome probably wouldn’t allow me to build – much less paint – another identical model. Plus I also felt that the bulky Sentinel should be balanced out by a very different, slim and lithe bodyguard. So I came up with this kitbash:




Maddeningly enough, the differently coloured plastic on the upper half of the head makes the whole thing look like a bad Photoshop job in those pictures — you’ll have to take my word that the whole head assembly works better in real life. But I didn’t want to “cheat” by showing a grayscale picture, electing to rather show you the initial kitbash, warts and all.

I also have to admit that I am not quite happy with the second bodyguard yet, and there are definitely quite a few kinks to deal with: To name just one issue, maybe that Bonereaper sword is too massive, but then again, I think I’ll be keeping it because I like the idea of an “exotic” weapon like that without any clear chaos or xenos influences — it looks like the kind of weapon you would see in a powerful crime syndicate (plus all the other swords in my collection are just as big).

One thing I think already works pretty well is the pose: I wanted the bodyguard to look self-assured and at rest, so I really had to go to town on those jumpy Wych legs. The slowly advancing stance looks like that of a ballet dancer, though, which is just what I wanted.

 

Next, more or less à propos of nowhere, came a conversion that felt like I simply had to get it out of my system. A bounty hunter, possibly with a bit of a Xenos influence:




The were several design influences at play here: The image of Japanese Ronin (very obviously), Princess Leia’s bounty hunter disguise in Return of the Jedi, as well as character designs you would see in Franco-Belgian graphic novels, such as “Valérien”. Plus the original idea was also lifted from a model I saw on Reddit 😉

The conversion itself was a pretty straightforward one, mostly based on a Necromunda Delaque:

  • indeed, the body, right arm and gun on the back are all from the new Necromunda Delaques
  • the left arm is from the Dark Eldar Kabalite Warriors (or Wyches)
  • the sword came from the AdMech Sicarian Ruststalkers
  • the head, hat and shoulder pad are all leftover Tau…erm “T’au” bitz from my bitzbox: The hat is either from the gun drones or from the Krisis suits – I’d say Krisis suits, though, as the discs that made up the drone bodies are even bigger in diameter. The shoulder pad is from the XV25 Stealth Suits, if I am not mistaken. And the head is just some small sensor array bit (probably from the Krisis suits as well, but I really don’t know) with a couple of extra gubbinz (including a new eye lens) added on to bulk it out just a little and make it look more tech-y. I just wanted a head that seemed very un-imperial and also not at all like a classic facemask.

Here’s another look at the model now with an extra grenade on the model’s belt (for improved visual balance):

Possibly my favourite part of this conversion is that it seems to turn the somewhat awkward pose of this particular Delaque body into an actual strenght: If you ask me, the model really does look like some kind of itinerant Dark SciFi Samurai leisurely strolling through the underhive 😉

In fact, this latest model seems like the perfect opportunity to also share another Delaque-based conversion that I have been sitting on for a while: A mysterious figure, inspired by a yet another conversion I saw online (on Pinterest, I think?!)




This conversion is even more straightforward, simply swapping in a blank Dark Eldar helmet and relying on Delaque bitz otherwise. When I saw this idea, I instantly loved it! It creates such a mysterious, sinister look! Just what I needed for a character codenamed “The Architect”, a mysterious agent of the Neo-Thorian radical splinter-faction known as “The Fragmentarians”, a recurring shadowy power within the Velsen sector…

I wanted the character to look like a secretive player from behind the curtain, so to speak, preferring to be subtle about their influence. Even so, the Architect is not above stepping in and doing some red work, hence the inclusion of the stiletto…

As an added bonus, this model was also the perfect excuse for finally realising a long-standing plan of mine and build a conversion resembling “The Alchemist”, the super-creepy villain of the 2001 film “Vidocq”:

In case you are not familiar with the film, it’s a bit zany and scatterbrained in that special way only French (fantasy) films are, but the production design is really awesome, and the villain is just incredibly creepy — fun fact, back in the day, scenes from the film were used in the music video for a song that appeared on the film’s OST, and I was mesmerised by the Alchemist’s appearance in the video, but didn’t have any idea that those scenes came from an actual film. Years later, I walked by a DVD bargain bin and saw the cover artwork (just the Alchemist’s “face”, as shown above), and basically bought the DVD based on that alone.

It also seems like I am getting quite a bit of mileage out of that Delaque kit, although I have yet to build an actual Delaque… 😉

 

Next up, a bit of a terrain – or basing – experiment: When my friend Annie recently placed a large order at Greenstuffworld, I took the opportunity to order one of Greenstuffworld’s textured rolling pins (the temple one) that can be used to create rather intricate designs on bases. So I decided to finally give that a try as well.

The tool is actually rolled through fresh GS, as though you were trying to make cookies. It took a couple of tries to get it reasonably right, but here’s the blank base with the freshly created design on top:


Here’s what it looked like with the undercoat in place:

And here’s the finished base:



Regarding the paintjob, it would have been easy enough to pick up some of the details in a different colour (gold, for example), but for my initial attempt, I didn’t want to draw too much attention away from the model that was to be placed on top of that base.Anyway, while there’s still quite a bit of room for improvement, I’d say it’s a solid first attempt.

My main reason for going with this design in the first place was that I was looking for a less underhive-y look — instead I wanted something to suggest the courts and halls of power, so to speak, of the Velsen sector. Which is why the first finished base in this style was given to my conversion for Lord Sebastianus Danver Balzepho Vlachen, nephew to the Lord Sector:


Funnily enough, the “temple” design might just as well be called the “INQ28” design — there’s a smattering of quasi-40k-esque symbols present in the design, including a small “28” plaque, for crying out loud 😉

 

And that’s about it for today’s collection of odds and ends — oh, wait! I have one more thing to share with you all:

You see, the reason why I haven’t managed to get any hobbying done lately is that I have been sinking virtually all of my free time into MediaMolecule’s “Dreams”, basically a game/machinima/3D sculpting/… toolkit for the Playstation 4. I don’t want to gush, especially since I am helplessly in love with the game/program right now, but it’s definitely one of the most remarkable pieces of software I have seen in a long time (fun fact, I bought this and the Final Fantasy VII Remake for the Easter holiday. I have yet to touch the Final Fantasy game…). Plus it’s a blast to play around in!

And I do actually have something hobby related to show for myself, because – in an attempt to get more familiar with Dreams’ 3D sculpting tools – I set out to create a model of Inquisitor Gregor Eisenhorn’s head:



This project is still very much work in progress, but it’s also only my second attempt at digitally sculpting a head in 3D — and without a lick of prior modeling experience, to boot. Anyway, if you’ll excuse me: I think I may have to add a few more tubes and augmetic gubbinz to dear old Gregor’s mug 😉

In any case, I would love to hear any thoughts you might have on my current projects! Please leave a comment!

As always, thanks for looking and stay tuned for more — and please stay safe and healthy during these challenging times!