Last week I decided to play a 40k game with my buddy Mark. He has a bunch of armies and today he decided to pull out his Necrons.
It was the first time playing Necrons this edition and they are scary with their reanimation protocols every turn!
Game
Mark and I wanted to play a simple mission so we rolled on the Eternal War table. We got Big Guns Never Tire.
Armies
I took a fairly typical ork list for me. Lots of armor and a bit mob of boys.
HQs
Big Mek
Weird Boy
– Da Jump
Weird Boy
– War Path
Troops
29 Boys
– Nob
– 3 Big Shootas
20 Gretchin
10 Gretchin
Heavy Support
Deff Dread
Meka Dread
Morkanaut
I’m not entirely familiar with Necrons in this edition so I’ll try to list off the units I see.
Necron Lord
10 Necron Warriors
10 Necron Immortals
Ghost Arc (even though it looks like an Doomsday Arc)
3 Wraiths
3 Wraiths
– The blue one has a cool anti tank gun
3 Tomb Blades
Triarch Stalker
Deployment
I deployed the last objective so I was able to choose deployment styles and I chose Spearhead Assault. I was thinking I could be 18″ away from my opponent but I didn’t think about how much space Mark had in his deployment zone and he deployed pretty far back. A mistake on my part.
Turn 1
I get first turn. I move all of my armor up and I get both Weirdboys out of the Morkanaut. They cast warpath and then Da Jump successfully on the big mob of boys.
While I wish I killed off two squads killing 66% of two squads is still pretty good.
To return the favor Mark moved up his Ghost Arc and deployed his warriors in rapid fire range. They killed ~10 or so boys which is pretty good shooting but not enough to save them.
A few more sh
Turn 2
I moved the boys up so they can charge the warriors. My Deff Dread charges the lone Tomb Blade killing it. My Morkanaut charges the Wraith and amazingly missed with every single attack (pretty hard to do when you roll 12 dice and you hit on 3+).
I charged the Necron warriors and almost wiped them out.
Mark fought back in his part of the turn by pulling back the warriors and shooting the orks with spare guns. Unfortunately it was too late. My armor hasn’t been touched and with the exception of a squad of immortals there isn’t much firepower left on the board.
We decided to call the game at the end of turn 2.
Wrap Up
Not many armies are created that can handle 30 orks appearing on a flank. Even with a 10 man squad of necrons lighting up the orks they took all the shots and still killed them.
Mark had some good anti armor but he used it on my ork boys since that was the most immediate threat.
Mark want’s to try Tyranids next time. They have a lot of anti infantry so we’ll see how that goes.
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