From Mars' Project Blog
These guys are due by midnight, Saturday, and I am playing on a team tournament all day SAT. Pretty much got five days to finish them off. "Days" is a little misleading there, I should say five days worth of painting time. I got all the base colors blocked in, so all that is left is shading and highlighting. This deadline is bearing down on me, but it is my own fault. I will prevail! Here are a few more base coat pics:
From Mars' Project Blog
From Mars' Project Blog


We had our first round of the Planetary Empires campaign come to a close. In the narrative the planet's vegetation has become hostile, as if it is feeding off the violence raging across the planet. Huge vine-like thickets have begun springing up over night. So to reflect this I put a little flock on the tiles to look like clumps of tower vegetation.
From Mars' Project Blog


In addition, I had it so that whomever won the most Cities of Death victories in the first round got to claim the Hive City tile, Halcyon 5. It was a draw between myself and one other player, and so we rolled off. I ended up getting the hive, go Dark Angels!
From Mars' Project Blog


Lastly, I implemented a bounty system where in players can place bounties on other players units. The first player to kill them can collect the bounty. Your's truly and his Ven Dred proved hard to kill so a bounty was placed on him by our bug player, Steve. Pat, from this blog right here, collected the bounty in hail of Long Fang fire, and was paid accordingly:
From Mars' Project Blog


The brand is apropos I think.

Thanks for reading,
T