So, now he is done, and I am pleased. I like how he turned out. I have intentionally keep him as monotone as possible so that all the details in the model does not over power the impression except for a few key colours like the blue flames and red loin cloth. All metals have been made as either rusted iron or bronze with Verdigris to go with the brown of BeLakor himself or the magical flames.


One thing I noticed on this model is that I am coming to the end of what can be done with my dry brushing in terms of shading and blending. I continuously end up wearing away the base layers before I come to the level of blend I am attempting. That probably means that I need to start air brushing, at least parts of the models to get a smooth transition. I will probably continue with the current technique on the armies where I have started this but to evolve I think I need to learn new techniques. Fortunately I have a long running project in the form of the Opus Magna that requires an air brush (since it is to large for brushes) where I can learn.



That being said, the model was both a pleasure and a pain to paint. The parts are large and difficult to hold and once all the small chains etc are attached it is very difficult to handle the wings with out breaking things. And one the wing are on the body it is very difficult to reach all places. I do not understand how any one could paint this if fully assembled before painting. But seeing it coming together is very satisfying and the sculpting is superb with so much detail that I honestly skipped a lot of it and just let it end up in the background.


And I think I am finally coming to terms with bases. The former gamer in me screams immersion breaking but the later collector and painter murmurs something about context and balance. Well, since models like this is more for display than play I have now problem with decorating the ground as well.

Now I have some smurfs to finish, and I need to get going with the build of the Opus so that I can start painting..