Hello All, thanks for dropping by. After last week's Secutarii Peltasts offering, here is the first squad of Secutarii Hoplites. These were also part of the painting commission I had ordered. More Infantry choices for Ad Mech, and cheaper than Secutarii Peltasts I haven't added an Omnispex.
As Forge World say - Secutarii Hoplites were developed in the lost and ancient days long before the birth of the Imperium. The Secutarii Titan Guard were created as the honour guard and protectors of the Titan Legions. Sheltered by a harmonic Kyropatris Field Generators, it is their sacred duty to eliminate saboteurs who would approach the God-Machines by stealth and hunt down those that flee the Titans' wrath.Charged with guarding the Legio Titanicus against lesser engines of war, the Secutarii Hoplites go into battle armed with arc lances and mag-inverter shields - wargear perfectly suited to driving off enemy vehicles and war machines. Akin to the arc mauls wielded by Skitarii Alpha and the far larger shock lances of the mighty Cerastus Knight Lancers, the Arc Lance can unleash blasts of coruscating energy in melee or at short range, allowing the Hoplites to burn out even the most heavily armoured tanks. Mag-inverter shields use a sophisticated inversion generator to turn aside mighty blows that would otherwise instantly slay the bearer, converting it into the copious power required by arc lances.
The Arc Lance is a 12in, S6, Assault 1, AP-1, Dmg1 weapon, but when damaging vehicles is D3 damage. In melee it is also S+3, so S6, AP-1, Dmg1 and against vehicles D3 damage.
I painted the Mechanicus symbol on all of them and added gold to the epaulettes to mark out the Secutarii Alpha. They can have Omnipex or Datatether but lose the Inverter Shield, so I left these off. Just like the Secutarii Peltasts, these Hoplites also have Kyropatris Field Generators so have a 5++. Where the Shield comes into force is in melee, it gives a 4++ against melee weapons and if an unmodified save from a melee weapon hit is a six - that inflicts a mortal wound on the attacking unit after the attacks have been resolved. So they can be quite tough to remove and can if hit by tough opponents, dish out some mortal wound hurt back in the attackers phase bypassing things like Terminator Armour!
A shot of the Titan Guard doing what they should, defending the God-Engine Reaver 'Honorum'
Cheers, Siph.