Primary Detachment: Chaos Space Marines
170 = CSM Lord: Mark of Nurgle, Bike, Sugal of Corruption, Lighting Claw, Melta-bomb and the Burning Brand of Skalathrax.
223 = Plague Marines x 7: Plasma Guns x 2 and Champion with Powerfist
213 = Plague Marines x 7: Plasma Guns x 2 and Champion with Combi-bolter & Power Axe
191 = Chaos Bikers x 6: Mark of Nurgle, Champion with Powerfist.
170 = Heldrake: Baleflamer
170 = Heldrake: Baleflamer
076 = Obliterator x 1: Mark of Nurgle
076 = Obliterator x 1: Mark of Nurgle
Allied Detachment: Chaos Daemons
105 = Herald of Nurgle: Psyker Lvl #1, Lucus of Fecundity, Lesser Reward.
215 = Plague Bearers x 20: Plague Banner and Plagueridden with Lesser Rewards
203 = Plague Bearers x 21: Plagueridden with Lesser Rewards
180 = Soul Grinder: Daemon of Nurgle and Phelgm Bombardment
Total = 2000pts.
The CSM Lord of Nurgle (Warlord) rides with the six Nurgle Bikers thus turning Nurgle's gaze upon them for manifesting his favourite number. This units job is burn rubber up one of the enemy flanks and unleash the Burning Brand of Skalathrax on them. A Torrent based flame template that is AP3 is nothing to scouff at. This ridiculous toughness value of six combined with their ability to generate a cover save via turbo boosting will not only ensure their survival but should place them where the Brand can be used effectively.
![](https://4.bp.blogspot.com/-LMoau69nP9k/UTTP21ojO3I/AAAAAAAAEBQ/6wVPOd7roe8/s320/plague+marine.jpg)
The last Daemon unit is that of the Soul Grinder who was inducted into the list to provide some anti air and anti horde fire support. This guy is a beast and if he can obscure 25% of his hull he can generate a 2+ cover save. The Phelgm Bombardment give this army yet another AP3 weapon but this time in the form of a large blast. By having relentless this unit is treated as always having been stationary thus allowing it to fire both its weapons at full ballistic skill. Lending the Soul Grinder support are two single Obliterators. They are included for the primary role of anti tank but can help out mow the grass against all types of units.
Last but not least is the fourth and final AP3 template weapon via the Heldrake or should I say two Heldrakes. These dragons of the warp have all power toting soldiers and those less privilege shaking in their boots. These bad mamma jamma will be playing clean up. Two of them flying around should cause enough hell that my other pieces of Pie will go unnoticed for a turn or two. I plan on running one on each flank of the board thus forcing my enemy into the middle of the table where I plan on having my Nurgle Bikers waiting share their own piece of the pie.
As you can see this army places high emphasis on Anti MEQ with a total of four AP3 templates and one AP3 large blast. Not only are these weapons great for killing MEQs but they can effectively deal with horde based armies. Throw in the high resilience of each and every unit in the army and one can quickly see that this is one hell of a disgusting list. Hope you enjoyed todays cup of Nurgle. As always, comments, criticism, banter and praise are appreciated.