Now that I have my Reaper Bones kickstart minis, I realize that I already had a few of the included models in metal from ages past. Last night I popped the blisters open, gave each a wash of Agrax Earthshade(tm) and photographed for comparison.

First up, perennial favorite Elven Mage Lysette, sculpted by Werner Klocke. 
 The face and hair details are reasonably intact but the cheeks are more cut on the metal version. The ears also protrude more in metal. The crystal on the staff also appears to suffer from the lack of hard transitions. The clothing detail however translated quite well. The buckles and lattice all seem to have translated well to the newer medium, as did the runes on the sword. I think she could be painted in such a way that it would be difficult to discern which version of the model was used.

Next, Autumn Bronzeleaf, sculpted by Jeff Grace.
Poor Autumn didn't make the transition as gracefully as Lysette, I'm afraid. While the clothing details are again quite accurate, the face and hair have lost a great deal of their fine cut. The nose especially took a beating in the transition. The locks of hair falling over the forehead are decidedly thicker than the metal version. Oddly, I didn't notice before that my metal Autumn has a malformed left hand, so I am unable to compare it to the Bones hand (which looks fine to me.) I can understand how potentially the sharper cuts like Lysette's crystal might be a problem for Bones, but if the clothing details can be reproduced so well it is counter-intuitive to me that the nose or hair would be so different on Autumn. That lock of hair in the front is certainly no thinner than some of the other details reproduced more faithfully.

So all in all, not terrible. Mostly. I will probably approach any detail I am not happy with on a Bones model asking "was this as bad on the metal model?" I assume that sculpting for the Bones medium will take a certain style and that sculptors will get better at it over time. Like injection molded plastic, it has its strengths and weaknesses, and we're only at the very beginning of learning how to tease out those strengths. I have one or two more of these to compare at some point, so maybe I'll do another post like this later.

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Checking in on the Cloud Giants and my attempts to straighten out their weapons, things were mostly back to bent last night. I can't tell if they are starting to slightly straighten with multiple iterations or it's just wishful thinking.