Pressing on with the guard, and went back to one of the old models to start the touch-up process. One of the units that needed updating to the current scheme was the Medusa emplacement. That is primarily accomplished with re-basing it, taking it from the old concrete rubble style as seen in this old photo to the current grass and rock theme to match the rest of the army.


The Medusa is hands down my favorite artillery piece, and my favorite things about the emplaced version (in 5th edition at least), was that there was a rule that allowed immobile units to be deployed via deep strike. "Surprise! Medusa from the skies!" I've always wanted to create some parachute shrouds to add to the base, but I'm not sure that the rule still applies in 6th edition.


At this point however, the trooper's fatigues and the weapon's banding don't match the dark blue/black of the majority of the army, which I'm thinking of justifying as the medusa emplacement being from the 7th's A company, rather than D company which comprises the majority of my army and therefore have a slight variation on the color scheme. This is in no way a craven attempt to not have to repaint them. No sir. The Master of Ordnance and Bodyguard models I have (who are ostensibly from regimental command) wear the reversed colors with grey fatigues and red armor, so it all kind of works (if you squint)! This also raises the idea that when I'm done with D company, I can move on and start working on A, B and/or C Companies and explore some other color combos...

Just 5 days until GenCon! Woo-hoo!