More thoughts on things I'd like to see changed for Eldar
Farseer Powers
Fortune
instead of re-roll armour saves, re-roll successful to hit rolls against that unit in the opponents shooting phase.
This would better reflect the description and adds to the Eldars elusive nature.
Warlock Powers
Wraithsong (bongsinger)
pick a unit or vehicle within 6", if psychic test is passed then that unit gets +1 to all saving throws until the next Eldar turn (an unmodified 1 still fails though). If the target is a vehicle then -1 to dice rolls made on the vehicle damage chart (to the minimum of 1)until the next Eldar turn.
Court of the Young King
An addition to what I have previously wrote
Exarches may choose any wargear of their aspect but may not have any warrior powers.
Warriors of Khaine; the Court of the Young King and any Autarch with it have the Furious Charge and Counter Attack universal rules.
Warp Spiders
Surprise Assault: Warp Spiders get the Scout rule.
Rangers
An expansion on what I previously wrote
5-10 Rangers
Wargear: Camocloak, Eldar Long Rifle, Shuriken Pistol
Special Rules: Fleet.
Upgrades:
1 ranger may be upgraded to Pathfinder (+1WS,BS,I,A,Ld,Sv)
The Pathfinder may replace his long rifle with:
a Pinpoint Rifle
(Ap 1 on a 4+)
for 10pts
or a Prism Rifle:
(Rg:48" Str:X Ap:3 Heavy1Sniper) /
(Rg:48" Str:4 Ap:5 Heavy1Blast)
for 20pts.
may take a Poison Knife for 10pts
Warrior Powers:
Master of Stealth: Stealth, Infiltrate universal rules
Pathfinder: Scout, Move Through Cover universal rules
The Future Eldar Codex: My Thoughts Pt 2
by Ethereal the Shadow | Jul 10, 2010