Death
on the
Eerie
Downs
2012 Mordheim Campaign
In the Ostermark, there is a place of legend that very few men ever venture. Surrounded by the Ostermark Marches, the horrid place is avoided like death itself. This place is called the Eerie Downs, and upon the plain there is such stillness and quiet that it makes even the stoutest ogre mercenary cast glances over his shoulder and peer into the perpetual fog. Rumors of men going mad, or simply being lost forever in the fog soaked vastness have circulated for centuries. They say that the ghosts of the men lost upon the plain now haunt it, and their madness fuels the evil stillness that it persists to this day.
It is little wonder that we would be interested in this place.
Though the darkness hangs over the Eerie Downs like the fog that never lifts, there is a great call to this place. The rumors seem true: treasure lies scattered across the Downs. A huge shipment of dwarf gold bound to Karaz-A-Karak went missing months ago - but now warbands are recovering pieces of fine art, casks of fine ale and even chests of gold from the place. It is a time of great opportunity to those who could seize it....
Yet some new horror pervades the silent reaches of the Eerie Downs this year. Terrible reports of beastmen warbands pillaging farms near the foggy plains have filtered into the camps along the River Stir. Cultists have been sighted at evil spots on the plain, enacting horrid rituals and invoking their dark gods. As a result, merchants have become more paranoid and have begun hiring mercenaries en masse to guard their shipments as they pass through the Ostermark Marches and extra men for when they pass near the Eerie Downs.
Whether drawn by the ecstasy of gold or the promise of dark power to be found on the Eerie Downs, a number of warbands are converging on the plains on a course to bloody conflict. None will step down, and only death and horror await those who cross into the silent reaches of the fog-soaked plains. Yet if glory can be seized from the grip of this madness, an enterprising warlord might make something greater of himself.
Death on the Eerie Downs is the 2012 campaign for Mordheim!
This time it's something new for us at the Wargate! Since we've taken up serious gaming with this system, we've done battle in the delve at Khazid Grimaz and in the actual ruins of the city of Mordheim. We'll be using a slightly different ruleset this time: Empire in Flames!
All rules from that supplement will be used! In addition, we're now using the 2.1 updated Mordheim rulebook that is available pretty much anywhere. This includes the Opulent Goods and rules for Mounts. One member of each warband may take riding skills as normal. There's a lot of extra stuff in the rulebook, so if you need to get a copy just ask.
The game will consist of 1 or 2 Round Robins, depending on how often the warbands do battle. At the end of the season, Warband Ratings will be multiplied by influence to determine the overall victor!
A few more things.
- Roll for missions using the table in Empire in Flames. If doubles are rolled, instead play Upon the Downs from The League of Ostermark. If the rolled scenario cannot be played for some reason, the players will also play Upon the Downs.
- Beastmen warbands may use the beastman raider table instead, however if a 1 or 6 is rolled they must play Upon the Downs.
- Multiplayer games are allowed in the final week, and counts for each applicable fight. That is, Warband 1, 3 and 4 fight, so each warband counts that battle against each other warband. This will fill Warband 1's games against 3 and 4, and vice versa or juxtaposed. Players cannot play extra games due to multiplayer scenarios.
The Wargate is happy to announce the compiled lists of warbands and hired swords available to our players! All the following are considered to be "official" and in-play here at our club. This is a quite comprehensive list, and includes many new options. These are the available HENCEFORTH and can be referenced here as needed.
Warbands
- Amazons
- Battle Monks
- Bretonnians
- Chaos - Beastmen Raiders
- Chaos - Carnival of Chaos
- Chaos - Cult of the Possessed
- Chaos - Marauders
- Chaos - Norse Explorers
- Dwarfs - Rangers
- Dwarfs - Treasure Hunters
- Elves - Cult of Khaine
- Elves - Dark Elves
- Elves - Forest Walkers
- Elves - Shadow Warriors
- Empire - Averlander Mercenaries
- Empire - Halflings
- Empire - Kislevites
- Empire - Marienburger Mercenaries
- Empire - Merchant Caravans
- Empire - Middenheimer Mercenaries
- Empire - Mordheim Fanatics
- Empire - Nuln Engineers
- Empire - Ostlander Mercenaries
- Empire - Outriders
- Empire - Reiklander Mercenaries
- Empire - Sisters of Sigmar
- Empire - Witch Hunters
- Greenskins - Black Orcs
- Greenskins - Forest Goblins
- Greenskins - Hobgoblin Wolf Riders
- Greenskins - Night Goblins
- Greenskins - Orc Mobs
- Lizardmen
- Ogre Maneaters
- Outlaw - Bandits
- Outlaw - Outlaws
- Outlaw - Pirates
- Outlaw - Pit Fighters
- Skaven - Assassin Squad
- Skaven - Clan Eshin
- Skaven - Clan Moulder
- Skaven - Clan Pestilens
- Skaven - Clan Skryre
- Tileans
- Undead - Blood Dragon Vampire
- Undead - Lahmian Vampire
- Undead - Liche
- Undead - Von Carstein Vampire
Hired Swords
- Arabian Merchant
- Barbarian
- Bard
- Beggar
- Black Orc
- Bounty Hunter
- Chaos Warrior
- Clan Eshin Assassin
- Clan Moulder Packmaster
- Clan Moulder Rat Ogre Bodyguard
- Clan Skryre Poison Wind Globadier
- Clan Skryre Sniper
- Cleric
- Cursed Hillman
- Dark Elf Assassin
- Dark Elf Sorceress
- Duelist
- Dwarf Runesmith Journeyman
- Dwarf Sapper
- Dwarf Slayer Pirate
- Dwarf Treasure Hunter
- Dwarf Troll Slayer
- Elf Mage
- Expert Marksman
- Fallen Sister
- Goblin Lantern Bearer
- Halfling Scout
- Halfling Thief
- Hochland Huntsmaster
- Imperial Assassin
- Imperial Tactician
- Kislev Ranger
- Mule Skinner
- Norse Shaman
- Ogre Bodyguard
- Ogre Slavemaster
- Pit Fighter
- Priest of Morr
- Priest of Ranald
- Priestess of Shallya
- Road Warden
- Shadow Warrior
- Thief
- Tilean Marksman
- Warlock
- Warrior Priest of Sigmar
- Witch
- Witch Hunter
- Wolf Priest of Ulric
- Wood Elf Ranger
Dramatis Personae
- Aenur, Sword of Twilight
- Bertha Bestraufrung
- Countess Marianna Chavaux
- Dark Emissary
- Dijin Katal
- Drenek Johansen
- Johann the Knife
- Nicodemus
- The Dark Jester
- The Salesman
- Truthsayer
- Ulli & Marquand
- Vermin Lord
- Veskit, High Executioner
Anyone interested in something they can't find the rules for need only ask!
The warbands gathered for the campaign are all steely veterans of past wars, and are ready to do battle on the dreadful Eerie Downs!
- Coven of Darkness (Von Carstein)
- Cult of the Repeated Mean (Cult of the Possessed)
- Pharoah's Mace (Tomb Guard)
- Chattel Herd (Beastmen Raiders)
- The Ruffians (Nuln Engineers)
- Ahuiateteo, Servants of the Old Ones (Lizardmen)
- Deathmaw Ogre Maneaters (Ogre Maneaters)
- De Jong's Detachment (Marienburger Mercenaries)
These ruthless and nasty cutthroats will maim and murder each other until nothing remains of any opponent!
The campaign is over!
De Jong's Detachment has won the campaign!
De Jong and his men quickly drew their swords as soon as they heard the sound of guns come from behind the broken ruins. Smoke assailed his eyes, and he shielded them the best he could, but quickly forgot the momentary distraction when another round of gun blasts hurled towards him and his men, dropping one man to the ground and forcing the rest into cover.
The sounds of swearing mercenaries filled the small square where they had been readying the wagons. There was so much treasure, De Jong had to search the city for wagons that were in good repair. Now, there were three wagons with their teams ready to go.
"Of course we would be short on horses." spake he.
It was time to leave this cursed place. The sun was setting, and they could still see it. If they got the wagons moving right now, they could follow it off the Downs and not have to camp on the forsaken moor another night. Time for action, De Jong thought, as he boldly stood up to rally his men.
"Wagons, ho!" he called out, and motioned the men next to him with his sword. They swiftly mounted the waiting wagons, and the fog was playing with their assailant's visibility, making the next volley scatter wide or strike the wagons themselves. With a few cries of 'giya!' and 'go, horse!' De Jong and his wagons full of treasure were barrelling away from the Ruffians who were closing in on them.
"Those guys are lucky I have to go spend ALL MY MONEY!" De Jong shouted, holding with one hand onto the railing of the speeding wagon, waving his sword at the fog coming off the Downs.