by Thomas aka Goatboy from Bell of Lost Souls.
Hey Bear Cubs, Grizz here. Was able to swing down to Dicehead Games today and get a game in against my good buddy Wiley the Nord. He was needin to practice for the 'Ard Boyz this weekend, and I'm always in the mood for a good game so I added 500 points to my Space Wolves and headed to Cleveland.


---The Mission---

40K Ard Boyz Preliminary Scenario 2:
Whoz got da Motz!

Mission: 
Control as many objective counter as possible.

Objective: 
This scenario uses a modified Seize ground (page 91) missions.  Please note that there are 
always 5 objectives, DO NOT ROLL.
Before determining who goes first an objective marker is placed in the center of all four 
table quarters.  The fifth and final objective is placed in the direct center of the table.  The 
objective in each Deployment table quarter is worth 1 point.  The objectives in the empty 
table quarters are worth 2 points and the objective in the center of the board is worth 4 
points.

Deployment:
Spearhead as seen on page 93 of the main rulebook

Length of Game:
This game last 6 turns, or until time is called, so that each player completes the same 
number of turns.

Special Rules:
Reserves (Page 94)
Deep Strike (page95)
Night Fight (Turn 6 Only)
Seize the Initiative (page 92)

Massacre: 
If a player has 5 more objective points than his opponent.
Major Victory: 
If a player has 3 more objective points than his opponent 
Minor Victory: 
If a player has 1 more objective points than his opponent 
Draw: 
If both players have the same number of objective points the game is a draw.

Battle point modifiers:
+1 If you control all the objectives at the end of the game.
+1 If your opponent has no units in your deployment zone.
+1 if all your hq choices are alive at the end of the game.
+1 if you kill all of your opponents Heavy Support choices. (If your opponent doesn’t 
have any heavy supports then you automatically get this point.

---Lists---

2500pt Space Wolves

Wolf Lord
---Runic Armor, Belt of Russ, Wolftooth Necklace, Thunderwolf Mount, 2x Wolf Claws, Saga of the Bear
3x Thunderwolf Cavalry
---1x BP/SS, 1x BP/SS & Melta Bombs, 1x TH/SS

3x Wolf Guard
---Combi Melta/Power Fist
3x9 Grey Hunters
---Mark of the Wulfen, Wolf Standard, Meltagun
---Rhino w/ HK Missile

5x Grey Hunters
---Plasmagun
---Las/Plas Razorback w/ HK Missile

3x Rune Priests
---BP/RW, Living Lightning, Storm Caller, Chooser of the Slain
---BP/RW, Living Lightning, Murderous Hurricane, Melta Bombs
---Storm Bolter/RW/ Living Lightning, JotWW
3x6 Long Fangs
---2x LCs, 3x MLs
---Las/Plas Razorback w/ HK Missiles

---------------------------------------------------------------------

2500pt Blood Angels

Terminator Librarian
--- FW/SS, Fear the Darkness, Unleash Rage
10x Assault Terminators
---10x TH/SS
Sanguinary Priest
---Bike, Melta Bomb

6x5 Assault Marines
---Meltagun
---AssCan Razorback w/ HK Missile & Searchlight

2x5 Vanguard Vets
---PF, 4x Melta Bombs, Jump Packs

3x Dreadnoughts
---TL Autocannons

Alright, now that you know the scenario and the lists, On to the game! I won the roll off and decided to go first.



Well it turned out to be one heck of a game, with the mission objectives coming to a dead draw, with me scrapin by with 3 of the Battle Point modifiers to Wiley's 1. I am still lovin the Wolves, their versatility is unrivaled. The Thunderwolf Lord is incredible, with an unreal threat range and substantial killing power. All in all a successful day.

Well, we finally got another video batrep up, sorry it took so long. Questions/comments/criticisms/critiques/whatever the hell else you have to say, just put it below, Thanks for Readin!!