First, a bit of a sneak peak here ....

Malifaux registration is off to a roaring start for 2014, and with good reason! There are "bad things happening" every single day and night of NOVA with regard to this particularly excellent game.

Coupled w/ inputs from the Malifaux leads, we've been working through the terrain concepts for this year's 26 tables, with swamp/Gremlin hoocheville, badlands, desert, frosty, and grassy plains themes in the works.

I laid a couple of the early concepts - Badlands and Frosty - out for our regular Malifaux Mondays this week .... Obviously the tabletops themselves at NOVA will match the themes ...

Badlands Theme in Progress

Frozen Tundra Theme in Progress, some inspiration from Certs on the Infinity Team
Now, onto the 40K thought of the month ...

Something I started playing with about a month ago and have become increasingly enamored with is the concept of working your way around deathstars and eventually knightbuilds by leveraging MSU - most especially highly deployable/redeployable MSU.

What you do not want to do is have a mostly static or "I have to either deploy or come on standard reserves" force if you do this, because many of the common deathstars these days have split fire, and multi-assault capabilites that they are readily willing to use due to their extreme durability.

There are 2 in particular that have seen a lot of use; one is Eldar primarily, with Tau allies, and the other is Farsight/Tau, built to help Justin Cook of Team America work through a similar concept that he's been mulling.

Can you tell me why these work? I'll do a follow-up article with vassal screenshots to explain how these have been used to beat the snot out of common Jetstar, Centstar, Screamerstar, etc., lists, even on Kill Points (yup!).

(p) Eldar / (a) Tau MSU List

Baharroth - 195
Shadowsun - 135

5 Striking Scorpions - 85
5 Striking Scorpions - 85
5 Striking Scorpions - 85
Crisis Suit w/ Fusion Gun, Burst Cannon, 2 Gun Drones - 71

3 Guardian Jetbikes w/ Shuriken Cannon - 61
3 Guardian Jetbikes w/ Shuriken Cannon - 61
3 Guardian Jetbikes w/ Shuriken Cannon - 61
3 Guardian Jetbikes w/ Shuriken Cannon - 61
3 Guardian Jetbikes w/ Shuriken Cannon - 61
3 Guardian Jetbikes w/ Shuriken Cannon - 61
10 Kroot w/ Kroot Hound - 65

6 Swooping Hawks - 96
6 Swooping Hawks - 96
6 Swooping Hawks - 96
4 Pathfinders - 44
Devilfish Dedicated Transport w/ SMS, 2 Seekers - 106

Skyray - 115
War Walker w/ Scatter Laser, Bright Lance - 70
War Walker w/ Scatter Laser, Bright Lance - 70
War Walker w/ Scatter Laser, Bright Lance - 70



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(p) Farsight / (a) Tau MSU List

Codex: Farsight - Primary Detachment

Commander (85) w/ 2 Fusion Blasters (30), Warscaper Drone (35), Vectored Retro-Thruster (5) - 155

3 x Crisis Suits (66) w/ Bonding Knives (3), 2 x Flamers Each (30) - 99
Crisis Suit (22) w/ Bonding Knife (1), 2 x Missile Pods (30) - 53
Crisis Suit (22) w/ Bonding Knife (1), 2 x Missile Pods (30) - 53
Crisis Suit (22) w/ Bonding Knife (1), 2 x Missile Pods (30) - 53
Crisis Suit (22) w/ Bonding Knife (1), 2 x Missile Pods (30) - 53
Crisis Suit (22) w/ Bonding Knife (1), 2 x Missile Pods (30) - 53

4 x Pathfinders (44) w/ Devilfish Dedicated Transport (80), SMS Upgrade (10), 2 x Seeker Missiles (16) - 150
4 x Pathfinders (44) w/ Devilfish Dedicated Transport (80), SMS Upgrade (10), 2 x Seeker Missiles (16) - 150
4 x Pathfinders (44) w/ Devilfish Dedicated Transport (80), SMS Upgrade (10), 2 x Seeker Missiles (16) - 150

Skyray Missile Gunship (115) w/ Black Sun Filter (1) - 116
Skyray Missile Gunship (115) w/ Black Sun Filter (1) - 116
Skyray Missile Gunship (115) w/ Black Sun Filter (1) - 116

Codex: Tau - Allied Detachment

Commander Shadowsun - 135

Crisis Suit (22) w/ Bonding Knife (1), 2 x Missile Pods (30) - 53

10 x Kroot Carnivores (60) w/ Kroot Hound (5) - 65

4 x Pathfinders (44) w/ Devilfish Dedicated Transport (80), SMS Upgrade (10), 2 x Seeker Missiles (16) - 150

Skyray Missile Gunship (115) w/ Black Sun Filter (1) - 116

Total Points - 1836 (aka you have points to play with)



Let's see who can figure out the details and nuance of how this works, and why it works (hint: it's not just to have lots of threats ... there are a few keys to many of the unit choices and other things that is critical to the way it all works)