One question that I get asked a lot is 'does WFB3 have any skirmish rules?' And the answer is always the same, 'no'. I would usually go on to say that the game was written in the age of the DIY gamer, who just changed the rules to suit their particular situation as and when. Sadly, this attitude is no longer present in many people who approach miniature wargaming in all its forms. Too often do I read the words of individuals who complain about rules not being balanced or fair, yet they remain hopelessly obsessed with keeping up with the Jones'.

"Oh, this version of 40K totally nerfs my list!" 

Play the other version then!

"Oh, but my gaming group only uses the latest version of the ruleset. And we only use the latest versions of the models, too!"

Find some new mates then! 

Over here in the Oldhammer Community we have no such problems. The rulesets we use are old, old and old. Still, I do sometimes yearn for a simple version of the game that could be used to play tiny narrative scenario using only a few figures. Then, flicking through issue 115 of White Dwarf I made a discovery. One of those 'hiding in plain sight' jobs. 

I am referring to the game 'Charge!', written by the bods in the Design Studio circa 1988 for use with the Combat Cards range. Reading through the rules, you can see that Warhammer and WFRP are clear influences. As are the streamlined rules used in the Fighting Fantasy books. Now I know my readership, you will not want a longwinded analysis of this ruleset, but would much rather just read the article in your own time. 

So here it is. 



As you will now now if you have a flick through Charge!, the system is very simple. Yet character creation, magic, victory points, scenery creation and special rules and what not are also covered. All in 5 pages or so. It was rather satisfying to finally find out what all of the funny symbols that appeared on the front of the combat cards were actually for. 

Long time readers may well remember my article on 'Attack!', an even easier set of rules for using the Combat Cards with, though dependent on a chessboard for a playing surface. However, this article also had a series of special rules that may well be appropriate to using Charge! as a skirmish game. 
having read through these rules are a fairly confident that they could be used with little adaption to run a good sized skirmish game. With some clever photoshopping it would also be possible to photograph my miniatures and create my own 'Combat Cards' with their own stats. This would provide a really easy entry point for all of those people interested in Old School gaming but put off by perceived issues not being familiar enough with the rules. 

What do you lot think? Is there scope for a skirmish game in the spirit of old school Warhammer here?

Please share your opinion. 

Orlygg.