Hello everyone, Godfrey here.  Today I will take a short break from working on my Tru-Scale project and talk about one of the games more infamous taglines.  While many people use the term "Forge a Narrative" as a failing on the part of GW by accusing it as being a cop-out from the design team, others find it to be a doorway to making the game something more than most others out there.

While there are more than certainly aspects of the game which are made worse by this philosophy of design, it should be noted that there are also a lot of possibilities out there for non-competitive play which are made more accessible thanks to this.  With the advent of the new edition, things have really opened up on this front.  So lets take a look at some of the openings brought about by some of the additions or alterations which came about with 7th, and study just what about them is making the game a better system, both narratively and mechanically, or just abuse-able  gimics.

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