Hello and good day readers. I know that the pace of my release schedule has slowed drastically, and the blade cuts both ways. Certainly I have felt a bit starved for inspiration (my gaming hours having been cut short of late), but so too have my pleas for drive or subject matter seemingly fallen on deaf ears with you, dearest reader base. I'm left a bit at a loss for words, as I felt previously we were so ready, anxious, and otherwise eager to feed off one another and am not quite sure what's come between us. Nevertheless, I come again, with an article pulling me well and truly back to my roots, the foundations of game design I hold most dear. I'm going to dismantle and offer perspective on what I think, what I like, and what I don't like in games, in general. So, hit that break, and follow me.
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