Of the mechanics in Khans I added three (really only two because I only added one card)
- Outlast - Mostly added this because a few of the outlast creatures gave creatures with +1/+1 counters extra abilities. I have a lot of ways to give creatures +1/+1 counters so these creatures would benefit those decks a lot. The actual Outlast ability was secondary.
- Ferocious - Works well as there are a lot of 4 power creatures in the cube or ways to get 4 power creatures.
- Prowess - Only added one card with this ability, Monastery Swiftspear, as it plays well with the Izzet Blitz archetype I have present. Blue has no cheap Prowess creatures and I don't really think going Jeskai Blitz would work well in limited (white has a few cheap Prowess creatures). Admittedly there is a lot more fixing in my cube so it could work. Something to think about in the future.
Artifacts and Land
- Cogwork Librarian replacing Juggernaut
- Lore Seeker replacing Sylvok Lifestaff
- Deal Broker replacing Gorgon's Head
- Abzan Banner replacing Selesnya Keyrune
- Jeskai Banner replacing Dimir Cluestone
- Sultai Banner replacing Gruul Keyrune
- Mardu Banner replacing Azorius Keyrune
- Temur Banner replacing Rakdos Keyrune
- City of Brass replacing Shimmering Grotto
- Paliano, the High City replacing Unknown Shores
- Jungle Hollow replacing Golgari Keyrune
- Blossoming Sands replacing Graypelt Refuge
- Bloodfell Caves replacing Akoum Refuge
- Rugged Highlands replacing Kazandu Refuge
- Wind-Scarred Crag replacing Boros Cluestone
- Dismal Backwater replacing Jwar Isle Refuge
- Thornwood Falls replacing Simic Keyrune
- Swiftwater Cliffs replacing Izzet Cluestone
- Scoured Barrens replacing Orzhov Keyrune
- Sandsteppe Citadel replacing Transguild Promenade
- Frontier Bivouac replacing Temple of the False God
- Mystic Monastery replacing Pristine Talisman
- Opulent Palace replacing Rupture Spire
- Nomad Outpost replacing Wayfarer's Bauble
- Tranquil Cove replacing Seijiri Refuge
Green
- Kalonian Twingrove replacing Eidolon of Blossoms
- Heroe's Bane replacing Bellowing Tanglewurm
- Predator's Howl replacing Seek the Horizon
- Elephant Guide replacing Feral Invocation
- Feral Incarnation replacing Centaur Battlemaster
- Genesis Hydra replacing Nemesis of Mortals
- Golden Hind replacing Overgrown Battlement
- Sylvan Ranger replacing Axebane Guardian
- Incremental Growth replacing Raised by Wolves
- Savage Punch replacing Time to Feed
- Tuskguard Captain replacing Crowned Ceratok
- Longshot Squad replacing Crocanura
- Savage Summoning replacing Renegade Krasis
- Primordial Hydra replacing Hunted Troll
- See the Unwritten replacing Howl of the Night Pack
- Reclamation Sage replacing Relic Crush
I took out some mana acceleration as I felt I already had enough. Plus I don't think I had enough defenders in green to take advantage of Overgrown Battlement and Axebane Guardian. Some more token producers were added but at the same time some were taken out. The Outlast creatures were added because of the abundance of ways I could give +1/+1 counters to creatures. The actual Outlast ability is a nice bonus compared to what they add to creatures with +1/+1 counters.
White
- Ainok Bond-Kin replacing Knight of Glory
- Abzan Falconer replacing War Priest of Thune
- Abzan Battle Priest replacing Basilica Guards
- Triplicate Spirits replacing Hundred-Handed One
- Soul of Theros replacing Evangel of Heliod
Added the Outlast creatures and removed some underperforming cards. Took out the mass soldier producer in Evangel of Heliod but replaced it with what I think will be a better finisher. The art isn't bad either on Soul of Theros.
Red
- Valley Dasher replacing Volt Charge
- Monastery Swiftspear replacing Torch Fiend
Not too much change. Adding Monastery Swiftspear gives Izzet Blitz decks another creature that acts like Kiln Fiend and gives Mono-Red decks another early play that can potentially turn into a finisher if it gets through. With the abundance of +1/+1 counter generators I thought proliferate might be a little overpowered so I took one of the cards out (the one I left behind is Tezzeret's Gambit because it's just such a good card and I have it in foil). Valley Dasher gives red decks another hasty beater.
Blue
- Hour of Need replacing Sharding Sphinx
- Sigiled Starfish replacing Volition Reins
Replaced the Sphinx as I did not have that many artifact creatures when I looked at my cube carefully. I think Sharding Sphinx was a hold over from when I used to have Metalcraft in the cube. Taking out Volition Reins was more to lower the curve than anything. Though with Mind Control already in the cube and no planeswalkers, having a second control creature aura seemed unnecessary considering I removed a bunch of enchantment removal.
Black
- Indulgent Tormenter replacing Bloodgift Demon
- Booster Tutor replacing Dark Favor
The first replacement was an improvement I think. It won't kill you and will make your opponent choose one of 3 bad options. The second I think is a long time cube staple and just a fun looking card. Can't wait to see someone play Booster Tutor!
Gold
- Ruric Thar, the Unbowed replacing Rubblehulk
- Rites of Reaping replacing Plague Boiler
- Utter End replacing Kingpin's Pet
- Villainous Wealth replacing Beck//Call
- Savage Knuckleblade replacing Sharuum the Hegemon
- Ankle Shanker replacing Breaking//Entering
- Flying Crane Technique replacing Flesh//Blood
- Abzan Charm replacing Retaliator Griffin
Made room for the wedge cards by taking out a few of the shard cards. Really not liking that I took out Sharuum the Hegemon because that card combos so well with reanimator and some of the big artifact creatures I have. Oh well, I might look into trying to fit in 2 of each shard and 2 of each wedge in the future. The other replacements were just to try some new things out. My favourite addition has to be Flying Crane Technique. The flavour on this card is just awesome. I did want to use a different card than Abzan Charm for the Abzan wedge but I didn't pull anything that I liked. I pulled Anafenza but wasn't quite sure whether to use her or not. Doesn't seem to do much on her own compared to the charm. What I really want for the Abzan slot is Duneblast and/or Abzan Ascendancy (hopefully in the promo foil version) but I did not get either unfortunately which means I might look into ordering some cards.
So that is the first Khans of Tarkir update for my cube. I'll hopefully get a chance to play it a few times and then will probably update it again once I pick up a few cards that I want (like a promo Duneblast and maybe some other stuff). If I ever get the funds I think one of my goals will be to add a set of shock lands to the cube for even more crazy mana fixing!