by DarthMeer | Dec 5, 2012
I'm afraid its another Kill Team update post, not much painting going on lately (very busy time of year for me). Anyway, update v1.5 is out for the core Kill Team rules. In this one we have focussed on emphasising 'cinematic' terrain, adjusting some of our existing...
by DarthMeer | Nov 22, 2012
First of all, yes, plasma EXPLODES! We all thought plasma was a bit overpowered in Kill Team currently (hence, everyone was taking as much as they could), especially with Suppressing Fire. Making Gets Hot weaponry explode gives it a little bit of a drawback. Plus its...
by DarthMeer | Nov 18, 2012
Here's a photo of my newly painted Chaos Lord, complete with my colour scheme for the 'Storm Ravers' traitor chapter.Chaos Lord Moros, Master of the Storm ReaversHere's a bit of origin background for my home-brew traitor chapter. They're basically my old Storm Hawks...
by DarthMeer | Nov 8, 2012
I had a game (finally) with the new Chaos codex last night, against the new chaos codex! 1500 points. Guess what, Chaos won... Blood was certainly spilt for the Blood God, fortunately more of it was my opponents. In fact, I wiped him off the table! I didn't even think...
by DarthMeer | Oct 28, 2012
Some big additions to the main Kill Team ruleset in v1.3, including a new 'hiding' mechanic (straight from old school specialist games) and massive changes for the assault phase - including supporting charges/attacks for when you just want to shout "bundle!", as well...