by Fritz | Dec 1, 2014
Range in Battletech is an important aspect to master in the game- with the idea being if you can hit your opponent before they can hit you, then that is an obvious good thing. We see this with sprinkling some long range missile packs into your mech choice- fire off a...
by Fritz | Dec 1, 2014
In one of my last posts I talked about some of the tactical decisions to consider when fielding light mechs in you lance: Link HERE.Part of the discussion was that rarely you want to go light mech vs. light mech as even if you win, you will be damaged in the process...
by Fritz | Dec 1, 2014
Is Battletech a board game or a war game?Perhaps both?One of the action points that I have been trying to push and hold myself to in my games is the realism of immersion. Fully painted and based mechs, felt or textured battle mats, and now some damage/smoke tokens. I...
by Fritz | Dec 1, 2014
As a miniature wargame Battletech follows a number of core rules and tactics that the savvy MechWarrior needs to know before he climbs into the cockpit and powers up their mech. In this post we are going to take a look at a few of the fundamentals to keep in mind as...
by Fritz | Dec 1, 2014
So what kind of light mech are you? This is the question I try to start with when building out my lance or mech pool for a mission. Compared to the massive damage output of heavy and assault mechs, or even the comparative staying power (armor) of medium mechs it’s...