Pollux and Castor (8)

Pollux and Castor (8)

Hi all,as promised here is the image showing the barricade blocking the road on the right side, and providing cover to the Orks turning the gun, as well as the two heavy-weapons Orks.I was very eager to see how my cinematic effect for the rocket would look...So I...
Pollux and Castor (7)

Pollux and Castor (7)

Hi all,@ David and Malevengion - I see the images I provided don't who the barricades I created. I will provide an image asap.Yes, turning the gun would be Gretchin work normally, but I have no Gretchin models handy, and the gun is too big for those poor slobs :)I...
Pollux and Castor (6)

Pollux and Castor (6)

Hi all,KingAzog wrote:I mean, two heavy walker made a lot of noise and unless a savage battle is going on, the orks should be hear the noise of the walkers and become aware of the presence of the enemy earlier... but I'm digressing...Well, maybe the surrounding battle...
Pollux and Castor (5)

Pollux and Castor (5)

Hi all,Now that the actual build of POLLUX and CASTOR is completed (well maybe I will do some additional armor around the "armpits" ), I started with the diorama base.Here you can see the two walkers/knights on the board. The lines show where the sewer will be and...
Pollux and Castor (4)

Pollux and Castor (4)

Again great feedback here and in the other forums!Thanks allot mates :)Now that most decisions are done, the basic skeleton build complete, I was able to look at the actual "beefing up" and adding armor.For this I wanted to keep the 3-sided (or 6-corner) approach that...