by Mike Howell | Mar 27, 2016
Having so recently killed a Screaming Antelope for the first time, the group was feeling pretty good about our combat readiness. We were also looking forward to crafting more gear now that we had some more resources.Instead, we met an unexpected adversary.Armored...
by Mike Howell | Mar 14, 2016
Lantern year 5 started with emboldened survivors ready to take on new quarry. The "bold" didn't last long.Right off the bat, the settlement event resulted in two of us getting our strength decreased by one. Ouch. Nick-names... who said names can't hurt you?We had been...
by Mike Howell | Mar 1, 2016
Somehow we got on the topic of San Francisco today at work (and the "treat" that is Rice-a-roni) and I remembered this:Skip to 4:45 for the "Old San Francisco" ride.I rode this thing when I was five years old, and loved it. I was easy to impress as a pre-K I...
by Mike Howell | Feb 28, 2016
If there's one thing we've learned playing Kingdom Death: Monster is that the game is relentlessly brutal. A single attack can take a survivor from unhurt to dead if the dice and cards conspire against you. Even the phase after the battle can wipe out an entire...
by Mike Howell | Dec 1, 2015
Of all the James Burke-y connections in this world, here's one that I had completely overlooked until recently. We owe almost every interface action we do on our smart phone to the most disappointing game of 2001. Allow me to elucidate.In those heady,...