by Mike Howell | Jan 8, 2014
Despite my attentions tending toward the digital lately, I took a little time to assemble and dry-brush a combination of two Pegasus Hobbies kits.sometimes one front door isn't enoughI had originally bought the large set to assemble as ruins, but the regular line and...
by Mike Howell | Dec 9, 2013
Bitwise OR is funnyYup, I pulled the trigger. I'm going to be self-employed as of January 10, 2014, developing apps for PC and mobile platforms, and by apps I mean games. That's the plan. My kids have asked me if we are going to be hobos. Probably not, kids. Well,...
by Mike Howell | Dec 2, 2013
I am relatively new to Blood Bowl, and can already say that I am a die-hard fan. This game hits the sweet spot for playability, community, modeling, you name it. This year I have been playing in a league with some local guys, and the experience has been fantastic.Here...
by Mike Howell | Nov 24, 2013
My next game for Kongregate has been started. It's an "homage" (read: blatant rip-off) of a classic early 80's arcade game. You stay at the center and change gun direction to shoot enemies and incoming bullets. The original was in color, but I wanted to get a b&w...
by Mike Howell | Nov 22, 2013
The problem: Bitmap objects (and display objects in general) are always rotated about the (0,0) relative coordinate when the .rotation member is set. This does not allow an object to pivot on the spot, but rather orbit its upper left point.The solution: specify a...