by Mike Reynolds | Nov 16, 2016
images from uk.pinterest.comHaving talked about Factions and Managing Energy in Project Out Of Time, it's time to look at some combat!For me, Melee combat rules for a game are pretty much the linchpin – even more so when it comes to writing my own rules. If I...
by Mike Reynolds | Nov 10, 2016
images from uk.pinterest.comI like the idea of resource management in my skirmish games – be it Soulstones, Momentum, Fury, whatever. I also like the idea of having a pool of action tokens that you can dish out to your crew, allowing them to do a differing number of...
by Mike Reynolds | Nov 8, 2016
images from pinterestLast time I gave a brief overview of my ideas for a new game – dubbed Project Out Of Time. Today I'm looking at factions.Coming up with factions for a game can be one of the most exciting and tricky aspects I have found in my time tinkering with...
by Mike Reynolds | Nov 4, 2016
Well of course I designed the rulebook first!I mentioned in my last post that I had been looking at a sci-fi project that began with a rule mechanic that I thought up whilst in the bath one day. Rather than continue to scribble away in isolation I thought that I would...
by Mike Reynolds | Nov 1, 2016
Inspiration can come from anywhereHobby time was getting so squeezed that I decided to take a month out (a lack of enthusiasm didn't help either). During that time I've had a birthday, bought myself an Xbox One S (which I've played on precisely twice!) and done a host...