by Mike Reynolds | Mar 23, 2016
Well it's been a desolate place on the blog in recent weeks. Our family has gone through the mill a little and we're at a place now where (hopefully) things will start to take on a more routine perspective.I finished work at the end of February (was made redundant)...
by Mike Reynolds | Feb 28, 2016
The big re-match came around quicker than expected but both coaches were ready to get stuck in I think. We added the final dimensions of terrain and plot cards to the proceedings. Alas the plot cards I was dealt were pretty awful, and the one I could have used I...
by Mike Reynolds | Feb 26, 2016
Game Day for this month is tomorrow!Can you believe it's almost a month already since our last game of Guild Ball? Bull and I learned so much from our last outing. We're yet to add terrain and plot cards into the mix, so maybe now is that time – extra layers to keep...
by Mike Reynolds | Feb 20, 2016
Some of you may remember my post from Salute 2015 where I raved about a game called Infernal by Wartorn Games. Obviously having a link to the project helps one's enthusiasm (we know one of the creators, Jon Corps, from our 40k tournament days), but Al did a great job...
by Mike Reynolds | Feb 17, 2016
This is something that has been bubbling around in my head for a while now, especially as I consider possible routes for my Hood skirmish game. I have played several games involving resource management and so I thought I'd see if anyone has experience of others. It is...